Jeez, this is super polished, I love the visuals and music (not to mention how it fits the theme). The gameplay is a little slow, but I like the concept and was glad to find out that I couldn't actually die because it got pretty tough at the end.
Play game
Reach for the Moon, Immortal Smoke!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Theme | #1 | 4.400 | 4.400 |
Music | #2 | 4.100 | 4.100 |
Visuals | #3 | 4.367 | 4.367 |
Overall | #3 | 4.000 | 4.000 |
Concept | #6 | 3.900 | 3.900 |
Story/Writing | #9 | 3.233 | 3.233 |
Challenge | #11 | 3.600 | 3.600 |
Gameplay | #11 | 3.567 | 3.567 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
barukowo, Capellan
Streamable
Comments
It always feels weird to me when I see games with such well-made visuals and music have such uninspired gameplay. The game is gorgeous, and is a clever interpretation of the song title, but I find the gameplay dull - perhaps fundamentally dull, in that I don't think the game would have been improved by having more interesting bullet patterns, due to the unresponsive controls and the large player hurtbox. The way it is now, it's one long (nice looking) waiting room.
One possible way to save it might be to have been to make it more like Balloon Fight's "Balloon trip", where the player has to traverse a stage rather than dodge bullets coming from off-screen. This puts the difficulty more towards planning and executing a path through the obstacles, rather than reacting to incoming bullets.
Anyway, good job! From my perspective, polished visuals is the more difficult part of making a (jam) game, and perhaps also the most important part, so I'm sure the game will rank highly. I'm looking forward to see what you'll cook up in the future.
Hello again! Wanted to mention that I covered your game a bit in my jam video!
mokou's entirely indifferent expression in the opening and the game ending before getting kaguya leads me to believe she just went to the moon to laugh at her for getting caught before going back
the second stage is my favorite since it has two vectors of difficulty at the end, stage 3 and 4 are not so tough, although surely it is a trial for the poor soldiers being thrown out as ammo
i did not mind the floaty controls as much as i expected: worked pretty well. cool game
Pretty funny. The floaty balloon control feels just right. I felt like the difficulty was highest on the first level and decreased each successive level.
Fun!, it's easy to cheat on the final boss tho, just moving slowly avoids all the rabbits so is not that much of a challenge once you notice.
I find quite dumb that you get killed by flying upwards since that is the purpose of the game, I bet an ending could be quite nice, but still a very good fangame,
Lovely art and music! Gameplay feels a bit simple but it's fun at least for the duration of the game. This could be a contender!
Fantastic game with a great use of the theme; I love how the music shifts to fit the mood for each stage. One of my favorite games from the jam (also funny how this is the second game I've played in 2021 where ***** is the final boss lol)
Hahaha^_^, another universe journey.
In the recent period, I am very interested in space theme, and your imagination make it so cute! It’s just like a fairy tale, it’s great
The last point is that since Mokou can be resurrected indefinitely, if she is directly used as fuel, will it be possible to create a perpetual motion machine? LMAO
——————Translated from Chinese, original text:
笑了,又是一个宇宙主题的游戏
我最近喜欢宇宙主题,你的想象力让这个主题变得更萌了,针不戳
最后想吐槽一点,既然妹红可以无限复活,那么如果将她当做燃料能否做出永动机?想想就生草
Awesome Game! I had a lot of fun playing this! Everything is so well put together presentation-wise, especially the intro cutscene. The only thing that is missing is an ending and a few sound effects.
I wish I could give more than 5 Stars for the music and art...
Leave a comment
Log in with itch.io to leave a comment.