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Blockmaster100

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A member registered Oct 11, 2020 · View creator page →

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Ah, seems like an oversight on my end. May fix that after results have been announced.

Sure

Bro has the worst luck

Big fan of the changes made since yesterday, makes it feel alot more fast paced and rewarding. Its very nice to see a project you worked on make it to the end. Good job!

https://blockmaster100.itch.io/humble-hen-show

Thanks for continuing my submission from yesterday! The final version turned out great and I especially loved the ways you used the moving platform. Good job!

vouch

https://blockmaster100.itch.io/wind-drone-day-5

Has a pretty solid base to be finished

This is amazing for a jam game with no communication between devs. This could seriously become a full, paid game one day.

I personally love this format as I love making games yet usually lack the motivation to work on them for a week straight. But by contributing to multiple games in that week really makes things fresher and funner in my opinion.

This is amazing!

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Im hoping to do Not As Humble Hen Pen

Thank you!

Love this version! This almost feels like a complete game, I think I will be finishing this off tomorrow. Good job!

https://blockmaster100.itch.io/wind-drone-day-5

Didn't get much done as I lost 4 hours of work but I believe I have a good foundation for someone to finish tomorrow.

Heres my take on the game: https://blockmaster100.itch.io/wind-drone-day-5

Unfortunately it's not my proudest work, I was unable to do most things I wanted as I spent 4 hours working on a feature, only for it to never work and the files to get corrupted. 

I love the improvements to the shop! I did notice a pretty big bug but I'm not too sure if telling you goes against the rules. Thanks for continuing my game!

Thanks for continuing my game! I really like the additions, especially the multishot. Let's hope someone continues.

amazing sound effects as per usual

Thank you! I'm excited to see what you do with it!

Yeah, 100% needs some balancing. Thanks for the feedback!

https://blockmaster100.itch.io/non-stop-rocketeering-day4 I would be very greatful if someone worked on my submission today!

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This has got some great improvements from the previous day! I think I'll be picking this one to work on.

thank you!

https://blockmaster100.itch.io/non-stop-rocketeering-day4

https://blockmaster100.itch.io/non-stop-rocketeering-day4 Heres my day 4 submission for this game!

Yep, working on the final thing now. Quite proud with what I've managed to do!

Going to work on this today!

thank you!

Would love if someone continued my submission, I had a blast making it: https://blockmaster100.itch.io/ballisticbeans3

Day 3 submission https://blockmaster100.itch.io/ballisticbeans3

If you are considering continuing this game, please tell me. I would love to know!

(Also if there are any issues with the source download, please tell me, it was a nightmare with the exporting)

I work in Godot. Not sure how many days I will participate in but I'll try my best to.

Thank you all for the positive comments! I will take your feedback and will likely update the game after the jam with this and other things I wanted to implement.

Thank you! I would have definitely loved to have got an in game tutorial ready in time but unfortunately I didn't. If I work on this after the jam ends though that is for sure a top priority.  

This game is great! The graphics and sound effects are nice and the gameplay is unique. Good job!

DAY 5:

Today little progress was made on my end as I decided to take a short break (which you should do too every once in a while!). However, the assets for the main menu are done and I setup a rough design animation for the intro scene, not fancy or anything.

Tomorrow I am going to hopefully finish the main menu and intro scene so for the weekend I can work lots on the story.

Blockmaster100

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DAY 4:

Hello, today lots of progress was made on implementing the story and discussing future assets. Again not too much to show however hopefully tomorrow I can show you guys the main menu and intro cutscene!

Today was the day where I started to branch of the story. Your decisions now alter the story throughout, meaning the game can change drastically each time you play. 

I also managed to get two new characters in. The first one being a robot called R-034B, this robot is really important to the story if you go the correct path as you can learn a lot about the Overlooker.

The second character is a stranger that you only interact with in what I am calling the "Phone scene". He needs help escaping from the renovation program but doesn't want to leave his country.

Unfortunately with the type of game I am making, it is hard to show off what we have made without too many spoilers. Hopefully tomorrow can be different though!

Remember to send your feedback, I would love to read it!

Blockmaster100

DAY 3:

Today we made no showable progress unfortunately. However, we now know roughly what is going to happen for a good chunk of the story.

Hopefully tomorrow I can have something to show to you guys.

Blockmaster100 

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DAY 2:

Today we spent a good portion of our time on the game working on the story, improving the feel of the game and creating some assets. I started off by adding more to the story. This takes a long time due to the large quantities of formatting I have added to give the game a nice feel and make it less static.

Today is also the day where I can share a bit of the story we have so far! As stated yesterday, you play as the protagonist trying to save the planet Earth from an evil corporation. I can now explain that this corporation is trying to turn the entire Earth into a gigantic power source. Why Earth? The Universal Looker Army (the Overlooker's personal army) have identified the sun to be the most efficient power source in range and Earth is the only planet left remaining in the solar system. Hence the name, "Earth Renovation Program". You need to stop this from happening but the shear size of the ULA doesn't make it easy.

First off, I have improved the dialogue by adding more formatting and giving it a character. It is now really easy to see who is speaking now, which is important for later. Here you can see that in a screenshot.

Next up, I worked on the question system. For now I don't have the final buttons but I think it looks fine as a placeholder. Choices are a really important aspect of this game and other similar games as it will directly impact the story and ultimately, the ending you will have.

We also worked on a wide range of assets. Most of them being the different variations of the Earth throughout the playthrough you have. They turned out really good but, like most other things, are not final as of yet. Below you can the the different stages.

Another asset we worked on was the "Galaxy-wide phone". This will be very important to the story as it marks the point where it starts to fully branch off and depends on your input directly. We are also discussing possible gameplay ideas that include this phone, I doubt it will make it in so I won't explain anything we have on it so far but you can probably make your guesses. Here is the early design for this sprite.

I also managed to add one of these assets into the game, here is what that looks like.


Finally I added some background music and did a few other background related things that will not be seen until the game comes out.

Thank you for reading day 2 of the devlogs for "Earth Renovation Program", I really hope you guys enjoy this idea as much as me and the teammate do! Again, don't be afraid to give feedback, I would love to read it.

Blockmaster100