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boat_legs

20
Posts
5
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A member registered Jul 08, 2023 · View creator page →

Creator of

Recent community posts

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Timelapse of us coding the game in three hours!

amazing art style and game mechanics!

fun and easy. the art is cool too

Very cute and calming! the art-style is phenomenal! The music started driving me crazy at one point though

Very hard! the art style is cool and the gameplay is fun! but its hard to rotate them perfectly and place them in the right spot when the camera is constantly moving

Cool music and mechanics! some physics are weird and had to restart. also a tutorial would be cool!

The art style and mechanics are there! just fix a couple of things like the player controls and camera movement. otherwise good work!

Thanks for the response! The tutorial is definitely the first thing we will improve in the future.

Thank you all for the awesome and constructive feedback! This is definitely NOT the last time we will be joining this jam. 

Thank you! Getting the balance right-ish was mostly blind luck!

Wow, thank you for the long and informative feedback! Looking back, we should definitely put the tutorial in multiple "slides". The 123 buttons were added in hopes that you could move quicker if you were able know where you were going to end up. So that there were a little skill celling to the game. Also, we took heavy inspiration of the fighting games like for honor and YOMI hustle.

Thank you very much for the feedback! I love the visual style and sounds of your game!

Love the silly sounds and music! 

Fun concept and background, feels a little too easy!

Love how the game fits the theme. Would love a tutorial!

Cool atmosphere and sprites!

Amazing visuals and music to go along, Would love to control with my mouse!

It's a fun puzzle game, but I don't know if it fits the theme.

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I love the artstyle and the gameplay! I like how the hand seem randomized too. I would like to see some way to restart when you die and win. I also don't understand how it fits the theme.

cool consept! But a bit hard placing the blocks when the camera is constantly moving.