Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

ScalerView game page

Play as a robot who is Built to Scale!
Submitted by LoganDrawzz (@LoganDrawzz) — 2 hours, 9 minutes before the deadline
Add to collection

Play game

Scaler's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#14483.3573.357
Overall#24863.1673.167
Style#29493.0713.071
Creativity#31873.0713.071

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Basically, do you remember that scene in Alice in Wonderland, with the biscuit and the smoothie and all that jazz? Well, this is basically that, except you play as a robot who can change size at will.

Development Time

96 hours

(Optional) Please credit all assets you've used
See description for full credits.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I liked this game! The ability to change size was nice and fits the theme well, and I really liked the box concept that can change size aswell. The only thing is I was stuck for a while trying to figure out how to get past the first room with a box in it since I didnt know you could pick it up. Maybe some basic floating text to explain that could help since I was able to figure that out after reading the description

Developer

Thanks for the feedback!

Yeah, that is something we have heard a lot. We will definitely try to remember that for our game next year!

Submitted

Good game. Fitting with the theme. I did like the box gimmick as a concept, but it fel a bit wonky. Congratulations on your entry!

Developer

Thank you!

Submitted

I love the intro sequence! You rarely see cutscenes in jam games, so it was a welcome surprise.

I played this game with my laptop trackpad, so I had some difficulties scaling the player size. Often times what I do when I'm making a game that requires a mouse wheel, I also include dedicated keyboard keys that do the same thing. Also some text hints in game that say the controls would be nice. I didn't realize I was supposed to use the scroll wheel until I exited fullscreen and read the description.

Developer

Thank you for your suggestion and kind words!

We will definitely be trying to implement this for our game next year.

Submitted

Neat game!

It's nice to have used the mouse wheel for the scale change, it quickly became natural (as the click to pick up cube).

Unfortunatly, even if I passed the first level, I was stuck on the second one, where there was a ceiling :'(

Submitted

Cool music and mechanics! some physics are weird and had to restart. also a tutorial would be cool!

Developer

The first level is literally the tutorial :|

i think maybe some text or smth could help indicate that

Developer

Yeah, we think so too.

We'll be trying to do this for our future games.

Submitted (1 edit)

Really fun puzzles! A little bit of physics jank but not enough to make it unfun. Really liked how much each mechanic was used and developed.

Submitted

fun game. soundtrack is fire