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Scaler's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1448 | 3.357 | 3.357 |
Overall | #2486 | 3.167 | 3.167 |
Style | #2949 | 3.071 | 3.071 |
Creativity | #3187 | 3.071 | 3.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Basically, do you remember that scene in Alice in Wonderland, with the biscuit and the smoothie and all that jazz? Well, this is basically that, except you play as a robot who can change size at will.
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credits.
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Comments
I liked this game! The ability to change size was nice and fits the theme well, and I really liked the box concept that can change size aswell. The only thing is I was stuck for a while trying to figure out how to get past the first room with a box in it since I didnt know you could pick it up. Maybe some basic floating text to explain that could help since I was able to figure that out after reading the description
Thanks for the feedback!
Yeah, that is something we have heard a lot. We will definitely try to remember that for our game next year!
Good game. Fitting with the theme. I did like the box gimmick as a concept, but it fel a bit wonky. Congratulations on your entry!
Thank you!
I love the intro sequence! You rarely see cutscenes in jam games, so it was a welcome surprise.
I played this game with my laptop trackpad, so I had some difficulties scaling the player size. Often times what I do when I'm making a game that requires a mouse wheel, I also include dedicated keyboard keys that do the same thing. Also some text hints in game that say the controls would be nice. I didn't realize I was supposed to use the scroll wheel until I exited fullscreen and read the description.
Thank you for your suggestion and kind words!
We will definitely be trying to implement this for our game next year.
Neat game!
It's nice to have used the mouse wheel for the scale change, it quickly became natural (as the click to pick up cube).
Unfortunatly, even if I passed the first level, I was stuck on the second one, where there was a ceiling :'(
Cool music and mechanics! some physics are weird and had to restart. also a tutorial would be cool!
The first level is literally the tutorial :|
i think maybe some text or smth could help indicate that
Yeah, we think so too.
We'll be trying to do this for our future games.
Really fun puzzles! A little bit of physics jank but not enough to make it unfun. Really liked how much each mechanic was used and developed.
fun game. soundtrack is fire