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Li'l Guys Go Climbing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2142 | 3.279 | 3.279 |
Style | #2180 | 3.378 | 3.378 |
Creativity | #2202 | 3.378 | 3.378 |
Enjoyment | #2287 | 3.081 | 3.081 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Li'l Guys are able to stack ontop of each other to have a higher elevation in order to scale the larger platforms
Development Time
96 hours
(Optional) Please credit all assets you've used
Icons Made In Aseprite
Textures Made In Substance Painter 3D
Sound Effects from JSFXR
Models Made In Blender
Song By Olexy (From Pixabay)
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Comments
I like the textures! The levels could do with being a little smaller. Spent the majority of my time walking. Cool concept!
Fun little puzzle platformer with some fun little guy! It's a great game! :)
This was a fun puzzle platformer. The music was super relaxing as well. Thanks for letting us play your game!
I like the idea of stacking, and also liked the texture on the grass/stone pieces. Felt the levels were too big in size though, not just the walk speed (which I see a lot of others have mentioned) but there was just a lot of empty space and I don't think you would have lost much if it was all condensed. Good work though, I liked the character design.
Clever approach on the Theme.
Enjoyed the controls and puzzle , btw I cannot pass through the water level .
Very fun game with nice graphics! I would like to see this get expanded on!
Beautiful art! Isometric controls are a tad difficult to get used to, but lovely gameplay!
i love these little guys, movement is a little un-intuitive at first but im just being nitpicky. awesome job
So neat! I recognize that blur slope used for the textures :) Really neat game, wish the movement was tied to screen space rather than the isometric angle. Nice work though!
The art style and mechanics are there! just fix a couple of things like the player controls and camera movement. otherwise good work!
I enjoyed the gameplay and I really like the art of the little guys and the environment. I would say that the camera felt finicky at times and it's a bit annoying having to restart the entire level if a little guy falls into the water. As the levels are a bit long I think the game would benefit from a checkpoint system.
Cute li'l guys! Had fun stacking up into towers - and I appreciated that trying to walk with any of the guys in a tower makes the bottom one walk, a nice touch that makes repositioning easy.
You can do some sneaky things by jumping and swapping guys when they're in a tower - speedrun strats, haha!
Really clever mechanic and puzzles. I love the design of the lil guys. I agree with the others that the controls are not really intuitive and takes quite a while to get used to. If I may make a suggestion, using A/D to rotate and W/S to move forward or backwards could make the controls easier. My team did it for our submission too. We found this control scheme to be more intuitive than using the entire WASD keys to move in an isometric view. Of course, it needs to be tested first to check if it also applies here, or maybe you already have. Overall though, I really enjoyed this game. Keep it up ^-^ !
Great game! The controls felt slow and clunky, but the aesthetic was great. I like the mellow music and puzzles. Very polished
I liked the idea, I think the controls are a little tough being aligned to the isometric grid and it wasn't always clear where there was more level with the camera not moving until you crossed the edge, but still a fun idea.
Clever game! I enjoyed it a lot. Great work!
Yooo I was watching your stream when making it!
I liked the graphics and the puzzle design. The controls were a bit counterintuitive and the camera didn't behave how I wanted in some places, but overall it had a good design and it was a relaxing experience.
Nice game! Its a well-executed idea with nice 3D visuals and textures. Good interpretation of the theme! I do wish the movement speed was a bit faster though.
Thanks I really appreciate it
Very cool game, absolutely amazing. Except for those controls xD they screw my brain so hard, why is north-east the w key?
Surprisingly the hardest part of development was the controls, I tried different approaches to it but most ended with the orientation of the player getting screwed up and the only solution I could come up with was that one, it's not the best I admit it but it helps if you approach the controls like you were playing a top-down game
Its such an interesting concept! Good job!!
Thanks!