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A jam submission

Tipping The ScalesView game page

tip the scales to win!
Submitted by pikamon025 — 1 hour, 8 minutes before the deadline
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Tipping The Scales's itch.io page

Results

CriteriaRankScore*Raw Score
Style#31653.0003.000
Overall#36222.8452.845
Enjoyment#37202.6432.643
Creativity#38032.8932.893

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Each level lets you "scale" some attribute of your player. And you can use that game mechanic to your advantage.

Development Time

96 hours

(Optional) Please credit all assets you've used
Pixel Art based on: https://github.com/JSLegendDev/Zelda-like-Kaboomjs/tree/master/assets
Font: silkscreen

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Comments

Submitted(+1)

Interesting game idea. It could do with some polishing, but a very ambitious project for only 96 hours dev time nevertheless!

Submitted(+1)

Interesting gameplay mechanics! I've completed all the levels, pretty short but fun game :) 
A music and a "congratulate" screen would have been cool as well

(+1)

The idea has potential for at least one of the concepts present. Which one that is though probably needs to be figured out with testing.
As it is right now, like the poster below me said; the optimal strategy is to just leg it past everything.
This become apparent in the very first level where the reach on your dagger is so pitifully short that hitting enemies becomes more of a hassle than anything and because it isn't mandatory then I dealt with the enemies that were directly in my way. 

The art style is a decent enough classic Zelda-inspired look.

Submitted(+1)

Very creative take on the theme, which is the best thing about the game.

The game feels empty because of the lack of sound, would have loved a lot of sfx and music

It has a couple bugs where the player can’t move once he spawns and need to refresh the page

the implementation of the idea isn’t exactly bad, but would have benefited from better level design, as the best strategy to win any level is to scale the stat the highest, then just run to the key, enemies don’t damage enough to prevent this, and key is usually so close levels end in 10 or less seconds

Overall, nice entry! It’s a creative idea and cool art style.

Submitted(+1)

Neat take on the theme. My favourite level by far was the ghost/visibility level!

Submitted(+1)

cool :>

Submitted(+1)

Great short and sweet game :)

Though there are two things that I would add, that also others pointed out- music/sfx and more attacks/moves. There also could be an ending screen that would emphasize beating all four levels.

Other than that I really enjoyed playing this game :D

Submitted(+1)

I really like the idea of modifying mechanics as a game mechanic!  I wish there were levels where I could mess with multiple mechanics at the same time! Nice work! 

Submitted(+1)

I love the art style and the game concept! The combat is a little weak, but I think overall it's great! The only major thing missing is sound effects/music. I think that would have heavily elevated the immersion of the game. A big thumbs up from me overall though, good job!

Submitted(+1)

The idea and the art are really good! I did find it hard to hit enemies without running into them and taking damage, might be a skill issue on my end though haha

Submitted(+1)

The art is really cute and the mechanic showcase is great. Damn those ghosts are fast! The level design and enemies didn't really complement the fighting too well, but I had fun regardless. Great work!

Submitted(+1)

Nice Game !

(+1)

This game really tips the scale!