I unironically like it. Super chillout minigame. Art is very cosy. Well done :)
Bohdan Taraba
Creator of
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Very cool tile pack. Used it in my game https://bohdan-taraba.itch.io/defender-of-the-ring
Fits my game perfectly!! Thank you
I used also your UI pack in my game, also very wonderfull pack
Gorgeous asset pack. I Used it in my game https://bohdan-taraba.itch.io/defender-of-the-ring
Highly recommending, may use it again in future :)
if enemies are in attack mode they are not going to charge and they focus on damaging generators :) so you need to shoot them
and for content: im not planning expading it atm. This was my fun project since i never did any fps game before and i just wanted to keep it compact in regard of design and focus on polishing rather than content
Believe or not: i never attended 7dfps jam. I always wanted but never did anyway. Until now.
I present you my entry Station #173. Its fairly simple first person shooter where you defent your base from alien monster. Simple concept and simple gameplay. Thats it.
Gameplay video:
Game link: https://bohdan-taraba.itch.io/station-173
Feedback appreciated
Enjoy! :)
its always about about communication between game and player. Player do some action and it communicates with game. But if game is not communicating back player can have feeling that something is missing or off... I always tends to analyze which information is potentially important for player to be aware. For your game its all about getting damage
if you change grid size other blocks wouldnt fit :(
I made workaround by using "pillar" block but i have feeling that this is not how it was designed to be used for
best solution would be to adjust all joint walls to one tile size (there could be situations where level requires usage of some specific tile right after joint wall)
Hi. Im prototyping some game with your assets and im thinking of using it on final product. Its really great!
So i have some feedback. Walls are reaching out of boundaries of its tile size. Especially for corners and T walls and crosswalls
As you can see wallCorner asset is overreaching its tile size which makes rather difficult to join walls in tile respected manner. If i want to seamlessly join them i need to overlap them.
Which is not very ideal for multiple reasons.
It reaches into half of tile size.
One of solutions would be to make cornering models one tile unit size fixed (i imagine that would require quite lot of work).
Second solution would be to make half wall tile to fill up empty space.
Thankfuly your assets are quite robuts and they respect sizeability so it shouldnt be that much hard to create it.
I just wanted to give you some feedback from my development.
Your assets are super wonderfull. Im using it pretty regularly for some visualisation and protoping. Thanks much for this!
Keep up good work!
Thanks much! :)
I made game for Ludum Dare worth expanding. Current state of game is that it was made in quite hurry and its very short but expandable (i already made some patch and planning to make another, add some content etc)
Can i submit it? Im thinking about some kind of "early alpha stage" with this submission, something like "well its not yet ready but i will still working on it"
One of the best submissions here. This deserve more attention. Its super smooth, idea is great and execution is flawless. Good job!
Improvement suggestion: from UX perspective it would be great if there is some label which says "Press Space to change color" or something like that. First time i played it, i didnt read description and i was wondering whats going on here. But if you put one time text (which can fadeout after first color change so its not too much invasive), it could clear a lot of confusion for first time plays and since this mechanic is so simple (love it! love simple ideas), player will imidiatelly understand how it plays
game wont start for me (html version) :( i want to play it so much but it didnt start :( firefox says that files are corrupted, chrome and opera says "Loading" and Edge started but its not reacting to any input and scaling is broken :( i will try it again later but can you check if everything is in place?