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borisvanschooten

31
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A member registered Feb 03, 2014 · View creator page →

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Great game, well chosen for the scope of a 3 hour project.  I would suggest increasing the difficulty more quickly to make the game more challenging. 

Congrats, a complete game in 3 hours!  The game needs some tweaking though. As it is, the best strategy is to spam the fire button / space bar as rapidly as possible.

Pretty cool for a 3 hour project.  Game idea has potential but requires some tweaking.  As it is, you can just spawn unlimited piranhas, and the enemies are not dangerous. I am curious to see this being developed into a more challenging game.

Great for a 3 hour project!  Actually an interesting original and fun game.

Graphics look good. May have been a hilarious game if you had more time to finish it!

Congrats on the original game idea! Using "pinball" mechanics to kill enemies is quite interesting.

Great work for a 4.5 hour project! Looks and feels polished too.

Congrats, well done what you did in 4 hours!  The helis are very large, it would be nicer if the action was zoomed out.  Pity you didn't finish it enough for it to be challenging. As it is, can overrun the enemies quite easily.

Cute little racing game.  It would be nice if the birds played a more strategic role in the gameplay somehow.

Congrats, pretty ambitious for a 3 hour project! It looks cute and promising but it still lacks challenge.

Great work for a 3 hour game! I think the flocking algorithm can be improved with parameter tweaking. As it is now, the birds all converge to one point when they turn around.  I think difficulty progress can be quicker so the game gets more challenging more quickly.

Congrats, a fully playable minesweeper in 3 hours!  Sushi idea is cute, though I am lost as to the connection with the theme.

Nice idea, it's interesting and fun for a 3 hour project.  There's a bug where you can move left and right when you're falling, after you die, so you can skip part of the level.

Pretty decent for a 3 hour game, since it actually presents an interesting challenge.  I could not recognise some of the objects though.  I had to rate for audio but could not hear any.

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Thanks for the feedback! It can actually run on mobile, you can swipe to move the character.

Good work, it's simple but fully functional, and it's actually a challenge.  Why not have a longer time before game over?

Interesting idea, looks nice, but I am puzzled about the gameplay. I finished the game but I'm not sure I played it the way it was meant. There are large parts of the level I couldn't reach.   There is an attack function but nothing I could successfully attack.

This is like a unusual and very atmospheric tower defense game. Building up an army of candles is quite satisfying.  It does need more interesting gameplay though.  It also gets very slow on my computer.

That's a pretty nice platformer, considering that you didn't have the full 48 hours.  

You captured a nicely atmospheric mood here! This has a lot of potential for being a good game.  As is, gameplay is kind of limited. Navigating the terrain is the biggest challenge. The narrow viewport seems frustrating rather than adding to the game. Maybe doing something creative with the headlight would be more interesting in terms of the theme.

Gameplay is simple, but the graphical style is very interesting!  I like your isometric engine.  Sometimes the player appears over a block rather than behind it though.  

Amazing game for 48 hours! Looks great and feels polished.  There are some original ideas here!Moving the robot using only the camera images was pretty frustrating, but it adds to the suspense.  

A nice dungeon crawler!  It would be good to have a more elaborate fighting mechanic, so you can see the effect of level, attack, and defense. For example, show monster level and hit points, and have a fight take multiple turns. This could be a nicely fast-paced game if it wasn't for the slow scrolling.

Is OK for a 1-hour game, but it could be balanced better. As is, too few enemies appear to make the game exciting. Do you also participate in the 1-hour game jam?

Interesting idea, but I'm not sure it really works as a gameplay mechanic. The implementation seems solid though.

The game is seriously flawed by bugs, but at least it's an original concept and it looks promising! I really wonder what the good v bad sound is supposed to be like.  As is, it sounds very garbled.

Well done on a great looking game! Platform action is also pretty solid. I think it's worth doing some polishing as regards the enemies though.  The left mouse attack seems unresponsive, and it's not clear when you hit the enemies. Sometimes the enemies seem to die spontaneously, at other times they seem impervious to your attack.  The dash didn't seem to do anything, is it supposed to kill enemies? I do get sound effects, they are a bit minimal though :-)

Nice looking and atmospheric game!  In terms of gameplay mechanics it's a bit limited, as all I could think of was either move around in the dark and hope I run into food, or turn on the light and  hope no shark comes.  

Very original theme!  It is strangely satifying to shave the hairs off, maybe that's because I like the sound it makes :-)

Cute game! The graphics work well.  I like procedural levels, but I think these are a bit too simplistic.  At least they seemed to be zig-zag designs only, which are easy to navigate.

Great game! Polished feel overall and visually interesting.