Great game, well chosen for the scope of a 3 hour project. I would suggest increasing the difficulty more quickly to make the game more challenging.
borisvanschooten
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You captured a nicely atmospheric mood here! This has a lot of potential for being a good game. As is, gameplay is kind of limited. Navigating the terrain is the biggest challenge. The narrow viewport seems frustrating rather than adding to the game. Maybe doing something creative with the headlight would be more interesting in terms of the theme.
A nice dungeon crawler! It would be good to have a more elaborate fighting mechanic, so you can see the effect of level, attack, and defense. For example, show monster level and hit points, and have a fight take multiple turns. This could be a nicely fast-paced game if it wasn't for the slow scrolling.
Well done on a great looking game! Platform action is also pretty solid. I think it's worth doing some polishing as regards the enemies though. The left mouse attack seems unresponsive, and it's not clear when you hit the enemies. Sometimes the enemies seem to die spontaneously, at other times they seem impervious to your attack. The dash didn't seem to do anything, is it supposed to kill enemies? I do get sound effects, they are a bit minimal though :-)