Play game
Thunder Hawks's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #4 | 4.000 | 4.000 |
Visuals | #6 | 3.556 | 3.556 |
Audio | #12 | 2.111 | 2.111 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #15 | 2.778 | 2.778 |
Gameplay | #18 | 2.556 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
4 hours 2min
Leave a comment
Log in with itch.io to leave a comment.
Comments
Controlling a viscous swarm of helicopters isn’t something I expected, but I know if I saw a dozen helicopters bouncing around coming after me I would be terrified lol! Good job!
Nice game and I love that the mountains act like 3d objects despite the rest of the game looking 2d, score counter was broken for me tho ;-;
Sry about the score system it was last minute and looking through the code afterwards i found and fixed them. Are we able to update them?
Idk, I always made sure I got it perfect or ran out of time before submitting :p
I like the helicopters! And how they go around the mountain overall it is super fun congrats
Congrats, well done what you did in 4 hours! The helis are very large, it would be nicer if the action was zoomed out. Pity you didn't finish it enough for it to be challenging. As it is, can overrun the enemies quite easily.
I was looking at the helicopter script and i realized the i had the wrong object name for the enemy bullets so the helicopters don't lose health. Thanks for the feed back!
i like that there's literally a remote! it is certainty controlling a swarm of helicopters! (a swarm of helicopters is a scary thought...)
Thank u I hope you enjoyed it! When I heard remote controlled swarm i had the idea of you being a off site commander that could give coords to a fleet of helicopter using a walkie talkie. I was patching bug with the boids when I remembered that I still had the Talkie to work of so I wiped the remote movement script last minute and it was very buggy so you can use the arrow keys if you want to explore the world faster. Oh and yes i will fix the score. :)
Cool game. I like the idea of controlling the swarm, just by looking around.
I think since the gameplay is basically searching stuff, this game would profit rom some mechanics of hidden-object-games. If you wanted to implement that, your world would have to get more details and an interesing artstyle, in which you hide objects (enemies for example) on which you must then click, so that the swarm can localize and attack them.
But that's just a thought. I think you got a cool and innovative mechanic running there. :)
Thanks for the feed back! I was going to implement hidden objects, power up, and missiles, but time was running out and i just had to submit. I really like this game compared to some others i've created and see a lot of potential so be looking out for update and bug fixes! Again ty for the feed back. :)