Tons of fun. I love the feel of the game. It's snappy and responsive. Great job and congratulations. Well deserved recognition.
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Pizzascaper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Top Marks | #1 | n/a | n/a |
Overall | #2 | 4.583 | 4.583 |
Enjoyment | #5 | 4.545 | 4.545 |
Style | #9 | 4.750 | 4.750 |
Creativity | #47 | 4.455 | 4.455 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can scale up your projectiles to create bridges or to gain massive amounts of momentum. In later levels, a "scale block" is introduced, which scales when level keys are collected
Development Time
(Optional) Please credit all assets you've used
Flat Kit, FMOD, Translucent Image, Modern UI Pack
Comments
god this game is just so good!! I love the art style so much, and everything has so much juice and polish. the mechanics are a really clever take on the theme, and there's so much depth to them. optimizing it was a ton of fun. i managed to get first place on all 5 levels :D
I'd love to see this game sold on steam, with some bug fixes and maybe some more levels. I'd 100% buy it
Amazing polish, fantastic setting, I loved the humor (what I could read of the Japanese was funny), superb gameplay. The layers of the mechanics were not lost on me, the way you could make a platform permanent to spawn other platforms off of, or create a certain number of platforms in mid-air to extend your jumps. It was just fantastic. It's a shame that this game didn't rank even higher.
Great game! The gameplay feel great and the visuals are really slick. My only complaint is that wall running felt finicky at first until I realized you have to press A or D into the wall. Other than that, keep it up!
This is one of the best games I've played in the jam. It's super juicy and polished, but it goes the extra mile with having things like voice acting and a seemingly working leaderboard system. Funny story, movement feels SO good!
The only two pieces of feedback I have are I felt the tutorial was really difficult. I had to keep restarting on the boost jump section. However I think it's because of a misconception I had. I thought you had to be aiming at the cube to right click and make it grow, I didn't realize one it was out you can right click and it'll always make it bigger.
This is a fantastic showing, excellent job from all of you. Full marks from me!
Another saucy Yollie game. This HAS to win top 100 at least! LOL Honestly the only thing I can say is that last level really was waay too long I think.
( If I mention any issues with this game, they might just be skill issues, so maybe just take them with a grain of salt )
Ah yes, a game by the Yollie the goat and Arcy the ...... wolf ig. I guess I know what god looks like now as well
The voice acting was solid. Kudos to prox
The presentation as a whole was fabulous. The visuals were great and the cyberpunk style and pallete was beautiful and efforlessly stlish. I also appreciate how minimalist the whole thing was. Pretty readable as well. Audio was good too, props to SlowBro
The main mechanic was cool and definitely pretty versatile. I loved having to decide between making bridges and extended or larger platforms and YEET-ing myself. I do like the way it's balanced in that you can't just stack enlarged boxes on top of each other. However, YEET-ing myself felt a little inconsistent sometimes. Maybe an indicator for whether I was going to get YEET-ed or not by a box would've helped ( i.e the hand had an idle animation or something and around that hand was a wrist band or something that glowed to tell you if you'd get YEET-ed ). Probably just a nitpick
Not really a fan of wall-running though. Felt too finnicky to really be of much use outside of the beginning sections where you really had to wall-run. Trying it anywhere else really made me go " I'm hatin' it "
However, the level design as a whole was damn good and really allowed for multiple ways to get by. So much so that I really didn't need to wall run when I didn't want to. I do think that the level where you're growing the green bridge is a little too long though. But, it had me on the edge of my seat for sure.
I didn't reach the end of the outro level because I was confused about where to go, so I stopped somewhere near the thank you message
All that said, this is an absolutely fantastic game. Great work team. Now where's my free hot dogs ?
The pizza scrapes, and the game slaps. This was crazy good, I can't believe y'all made this for a jam! Amazing job!
This is really cool! I suck at platformers so it was a bit rough for me, but it feels like a full game!
Really cool jam project with a wonderful 3d look and sound design! Fun entry with a unique concept.
Can't believe this is a game jam project. The VFX and SFX are all fantastic, the mechanics is interesting, and the level design is intricated. The only thing is that I lost my way very often, even with the arrows on the ground and walls. Nevertheless, this is the best game so far I've seen in this jam.
Astonishingly good for a jam!!
Sad that leaderboard is fake. Very unsure about green cube - it breaks the pace of the game and last level takes too long to complete, it also hurts eyes a lot (too bright, too big particles).
Needs a lot more polish for a release game.
Nevertheless - 5/5. Btw, hi Yollie :)
Man, this is such a stylish game! Had a tonne of fun playing
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