It happens I had already run out of story quests before I signed the demoness's contract.
...and anyway, the oracle shouldn't be saying "let her win" if relationship progress is being blocked by a story quest.
Some things that would be nice:
- Show the cards selecting a god gives you on the god select screen (I think the app had this, though it might not have been right on the god select screen?)
- Let us go back and look at the front of the decision card after looking at the options (I tried clicking the barely-visible bottom of the card because I thought it would do this, but instead it caused the game to break.)
This version seems to have a pretty high probability of giving 'impossible' runs - sets of cards in the deck that can't realistically be used to make progress. (For example, "the gods demand sacrifice" with only the Milkman as a source of cultists/prisoners, or "Tax Break" with no cards that allow spending money or food). Perhaps the app had some safeguards to prevent this from happening?
Just started playing, so maybe this feeling will diminish over time, but... it all just feels meaninglessly random. There's no hint as to what the cards will do, and the effects don't seem to resemble what I would predict from the description, so I just click things at random and get random effects and it's all just whatever.
"Cultivate some of the good stuff" was a nasty shock. I had been foraging and trading my herbs for food, not feeling like making my own potions was worth it yet.
I unlocked Cultivation just to see what it was, and... I lost the ability to trade herbs for food, and on top of that didn't get back the population that I had working that task.
Something very strange has happened.
My cleric turned into a paladin. Not all the way; she's still a cleric, but she has most of the paladin moves listed alongside her cleric moves.
She's a level 19 cleric, which every skill before the permanent skill selected. She appears to have every cleric move, but only most of the paladin moves; specifically, she has Bless Weapon, Pray, Faith's Blessing, Holy Light, Communal Prayer, and Illuminate.
As paladin moves are better than cleric moves, I'm going to be picking those. (But this is probably a bug.)
Particularly strangely... after the update, I now have five infinite "Sword+1"s, but I don't actually have an infinite set of "Sword+1"s. I equipped one of those five "Sword+1"s and it turned out to be cursed.
(EDIT: No, I did have an infinite set. It was just sorted to the end of the list, so I didn't notice the "Inf" indicator.)
So... bug report:
I simultaneously ran out of health tokens and overfilled my token capacity. That's what caused the bug. (Probably reproducible.)
At that point, the city guard popped up. ...and popped up again. ...and popped up again. An endless loop, never letting me respond... I only had one possible action...
I used my power. Repeatedly, until I got below my token capacity. The city guard went away, and Death appeared.
I corrupted Death. Two shiny corruption tokens, netting me three health tokens. Death went away... and came right back.
Hmm. I gave him some more tokens... he came right back. I gave him some more tokens... he came right back. I gave him my last three non-health tokens... he came right back.
Now I'm sitting there with a full inventory of health tokens, four of them shiny. HMM...
...I corrupted him with two shiny health tokens. City guard comes back. I give him all my new charisma tokens, and the extra health token.
Death reappears. And then... with a full inventory of health tokens...
...I accept my fate.
Sometimes, while dungeoneering, I find an item that I already have infinite of. Invariably, this turns out to be a cursed item that simply isn't revealed. However, it doesn't have the usual "?" symbol for an unrevealed item; it looks identical to a safe, revealed infinite item, except for the detail that it doesn't merge with the other infinite items when I get back to camp.
I'm pretty sure this is unintended.
Prisoners? Yeah, they're pretty good. Excellent tanks, with some useful buffs and the helpful ability to increase their own lust constantly.
They're mostly held back by the fact that "tank" isn't all that useful a role compared to "healer" or "damage dealer". (It doesn't help that enemies will often just ignore the "taunt" token. I'm looking at you, Weakness Scanner.)
I should acknowledge... I don't actually use my ideal party. It's great for winning fights, but my goal is usually to level up characters, which tends to mean I use just the paladin and the maid while the other party slots are occupied by rubbish characters that I'm trying to level.
But... to clarify some things about my ideal party:
- The paladin needs Flagellate and Faith's Blessing. This lets her heal the entire party for 9 HP per turn, which no other class can keep up with. If you don't need quite that much healing, then the paladin can also Smite for heavy damage. (Minimum level: 3)
- The mage needs Flashfire. (Minimum level: 6) While climbing levels, she can make do with Firestream, but that's much less impressive.
- The maid needs Dust Storm, and must equip the pink feather duster. (Minimum level: 5) Conveniently, maids you find in dungeons start at level 7, meaning they can also take Quick Service and outspeed the Alchemist. This is good because the maid excels at removing all the enemy block tokens, which the alchemist has trouble dealing with.
- The Alchemist works pretty well from the start, but it's very worth getting her to level 4 for Swiftburn Powder. A level 4 or higher alchemist can sometimes open the fight by killing 3 enemies before they get a turn.
How do I get my ratizens to fight? I dug down, found an enemy... and the enemy sent an army into my base. The tutorial was just telling me how to fight them all by myself, but I couldn't win that way.
I assume that if the entire city (or maybe just half the city) had mobilized against the invaders, we would have won, but the ratizens didn't do that automatically and I couldn't find a button for it.
The fact that grappling enemies can rearrange my party through Immobilized has created some frustrating situations where I start a battle with an immobilized character in the front position, only able to attack from the front... then my ranger gets grappled to the front, and there's no way to get either character back to a position where they can act. (Or to move anyone else, for that matter, because an immobilized character in the middle blocks nearly all non-grapple movement.)
Forevix's personal quirk is less useful than I expected. I thought it would show me the contents of every room (as though I had visited an adjacent room), but instead it... shows every room as empty. In some ways, that makes the map less useful than it was before, because I have to remember which rooms are really empty and which ones I've verified are empty.
While it's easy to get kidnapped, it turns out that "cursed" classes can fight just fine. Go into battle with a prisoner, a cow, a maid and a pony and you can clear dungeons at their level. Then you reach Veteran in the cursed classes, take the permanent bonus upgrade, and finally class change the toons back to the non-cursed class they were supposed to be. Nothing is really lost.
Also, certain cursed items can be extremely powerful once uncursed. I'm thinking of the pet class's collar, the maid's pink feather duster, and the spidersilk panties.
...and later on, getting kidnapped can be an effective way to yank the more troublesome cursed items off your characters, if you're confident you can do the rescue mission quickly (and value the 5 favor it would cost to church the item off more than you value the 50 mana it costs for a class change).
I just had a dungeon rolled with no route to the exit.
I left and came back, and the next time there was no passage out of the starting room.
These random mishaps are made more serious by the fact that this game is very good at preventing savescumming. I have no recourse but to retreat from the dungeon with nothing, wasting a day.
(In case it matters, this is an elite cavern mission provided as part of a quest.)