Are people really distributing copies of "Town of Magic" that have generally the same content but are missing some rather old features (such as the ability to change clothes)? I'm seeing you reply with this advice under many comments here, and it's giving me the feeling that you're pushing an agenda, not trying to address the specific problem that you're replying to.
Brilliand
Recent community posts
Seems like when this happens, you're offscreen. You can potentially get out of it by waiting for an enemy to come toward you (so you know where you are), then trying to walk back to the room. If you get close enough to touch the exit, you'll move into the next room, and be onscreen again.
...but I usually just reload the game (which puts you back in your "home").
It can't use its healing twice in a row. You can use your Time Stop twice in a row.
Just pull out all the stops to kill it between heals. (Took me several tries but it worked. Oh, on the final try I was at max level with all the arcane skills active AND all the cooldown skills active... that might have been necessary.)
You need to advance relationship with the Demoness. Once you get that relationship far enough, you'll be able to bring Liam onto the ghostship, which... I don't understand why that matters, but it unlocks the next step (which is to talk to someone else who was already on the ghostship but wouldn't do anything before).
...then, when you meet all requirements and talk to the right person, the game gets stuck in an infinite loop. I haven't found a workaround yet.
Some things that would be nice:
- Show the cards selecting a god gives you on the god select screen (I think the app had this, though it might not have been right on the god select screen?)
- Let us go back and look at the front of the decision card after looking at the options (I tried clicking the barely-visible bottom of the card because I thought it would do this, but instead it caused the game to break.)
This version seems to have a pretty high probability of giving 'impossible' runs - sets of cards in the deck that can't realistically be used to make progress. (For example, "the gods demand sacrifice" with only the Milkman as a source of cultists/prisoners, or "Tax Break" with no cards that allow spending money or food). Perhaps the app had some safeguards to prevent this from happening?
Just started playing, so maybe this feeling will diminish over time, but... it all just feels meaninglessly random. There's no hint as to what the cards will do, and the effects don't seem to resemble what I would predict from the description, so I just click things at random and get random effects and it's all just whatever.
"Cultivate some of the good stuff" was a nasty shock. I had been foraging and trading my herbs for food, not feeling like making my own potions was worth it yet.
I unlocked Cultivation just to see what it was, and... I lost the ability to trade herbs for food, and on top of that didn't get back the population that I had working that task.
Something very strange has happened.
My cleric turned into a paladin. Not all the way; she's still a cleric, but she has most of the paladin moves listed alongside her cleric moves.
She's a level 19 cleric, which every skill before the permanent skill selected. She appears to have every cleric move, but only most of the paladin moves; specifically, she has Bless Weapon, Pray, Faith's Blessing, Holy Light, Communal Prayer, and Illuminate.
As paladin moves are better than cleric moves, I'm going to be picking those. (But this is probably a bug.)
Particularly strangely... after the update, I now have five infinite "Sword+1"s, but I don't actually have an infinite set of "Sword+1"s. I equipped one of those five "Sword+1"s and it turned out to be cursed.
(EDIT: No, I did have an infinite set. It was just sorted to the end of the list, so I didn't notice the "Inf" indicator.)
So... bug report:
I simultaneously ran out of health tokens and overfilled my token capacity. That's what caused the bug. (Probably reproducible.)
At that point, the city guard popped up. ...and popped up again. ...and popped up again. An endless loop, never letting me respond... I only had one possible action...
I used my power. Repeatedly, until I got below my token capacity. The city guard went away, and Death appeared.
I corrupted Death. Two shiny corruption tokens, netting me three health tokens. Death went away... and came right back.
Hmm. I gave him some more tokens... he came right back. I gave him some more tokens... he came right back. I gave him my last three non-health tokens... he came right back.
Now I'm sitting there with a full inventory of health tokens, four of them shiny. HMM...
...I corrupted him with two shiny health tokens. City guard comes back. I give him all my new charisma tokens, and the extra health token.
Death reappears. And then... with a full inventory of health tokens...
...I accept my fate.
Sometimes, while dungeoneering, I find an item that I already have infinite of. Invariably, this turns out to be a cursed item that simply isn't revealed. However, it doesn't have the usual "?" symbol for an unrevealed item; it looks identical to a safe, revealed infinite item, except for the detail that it doesn't merge with the other infinite items when I get back to camp.
I'm pretty sure this is unintended.
Prisoners? Yeah, they're pretty good. Excellent tanks, with some useful buffs and the helpful ability to increase their own lust constantly.
They're mostly held back by the fact that "tank" isn't all that useful a role compared to "healer" or "damage dealer". (It doesn't help that enemies will often just ignore the "taunt" token. I'm looking at you, Weakness Scanner.)
I should acknowledge... I don't actually use my ideal party. It's great for winning fights, but my goal is usually to level up characters, which tends to mean I use just the paladin and the maid while the other party slots are occupied by rubbish characters that I'm trying to level.
But... to clarify some things about my ideal party:
- The paladin needs Flagellate and Faith's Blessing. This lets her heal the entire party for 9 HP per turn, which no other class can keep up with. If you don't need quite that much healing, then the paladin can also Smite for heavy damage. (Minimum level: 3)
- The mage needs Flashfire. (Minimum level: 6) While climbing levels, she can make do with Firestream, but that's much less impressive.
- The maid needs Dust Storm, and must equip the pink feather duster. (Minimum level: 5) Conveniently, maids you find in dungeons start at level 7, meaning they can also take Quick Service and outspeed the Alchemist. This is good because the maid excels at removing all the enemy block tokens, which the alchemist has trouble dealing with.
- The Alchemist works pretty well from the start, but it's very worth getting her to level 4 for Swiftburn Powder. A level 4 or higher alchemist can sometimes open the fight by killing 3 enemies before they get a turn.
How do I get my ratizens to fight? I dug down, found an enemy... and the enemy sent an army into my base. The tutorial was just telling me how to fight them all by myself, but I couldn't win that way.
I assume that if the entire city (or maybe just half the city) had mobilized against the invaders, we would have won, but the ratizens didn't do that automatically and I couldn't find a button for it.