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I'm finding that paladins, mages and alchemists are far more powerful than the other non-cursed classes.  My nobles and rogues are feeling more 'cursed' than my maids and cows.  (Though, the "Pet" cursed class seems to be remarkably weak even for a cursed class.)

My ideal party is a paladin, a mage, an alchemist and a maid.  (Yes, maids are that good.  Especially if it's Homura.)

I'll try your party when I get the new set of maid armor btw my team is 2 warriors and 2 Cleric

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I should acknowledge... I don't actually use my ideal party.  It's great for winning fights, but my goal is usually to level up characters, which tends to mean I use just the paladin and the maid while the other party slots are occupied by rubbish characters that I'm trying to level.

But... to clarify some things about my ideal party:

- The paladin needs Flagellate and Faith's Blessing.  This lets her heal the entire party for 9 HP per turn, which no other class can keep up with.  If you don't need quite that much healing, then the paladin can also Smite for heavy damage.  (Minimum level: 3)

- The mage needs Flashfire.  (Minimum level: 6)  While climbing levels, she can make do with Firestream, but that's much less impressive.

- The maid needs Dust Storm, and must equip the pink feather duster.  (Minimum level: 5)  Conveniently, maids you find in dungeons start at level 7, meaning they can also take Quick Service and outspeed the Alchemist.  This is good because the maid excels at removing all the enemy block tokens, which the alchemist has trouble dealing with.

- The Alchemist works pretty well from the start, but it's very worth getting her to level 4 for Swiftburn Powder.  A level 4 or higher alchemist can sometimes open the fight by killing 3 enemies before they get a turn.

I'd like to correct you on one thing: The cow with excess lactation can easily keep up with the paladin's healing, while also having access to heal burst to neutralize DoTs.

You shouldn't risk 2 clerics at the same time. You can also heal with mages, paladins an cows.

even slaves are stronger than nobles and rogues lol

Prisoners?  Yeah, they're pretty good.  Excellent tanks, with some useful buffs and the helpful ability to increase their own lust constantly.

They're mostly held back by the fact that "tank" isn't all that useful a role compared to "healer" or "damage dealer".  (It doesn't help that enemies will often just ignore the "taunt" token.  I'm looking at you, Weakness Scanner.)

I'm pretty sure that pets are meant to be a support/tank focusing on ripostes with skills like "sit," "encourage" and "guard dog," but yeah, they are pretty weak with just their starting kit. I don't have much experience with the pony class, but I feel like it's the worst combat-wise and is mostly good for the dedicated job and extra inventory. I do enjoy using rogues who can be good with throwing daggers and warriors can take the heat off of the rest of the party, (especially from those damn lancers)