This game was made over 50 days ago?
Rule 3: Game must be made in jam time.
I used Gdevelop. It's pretty limited as an engine and I don't think you can add multiple colliders. I also don't think that would work because when the direction of gravity changes a different side would be in contact with the platforms. I tried increasing linear dampening but it affected jumping. I also tried to change the speed when in collision with a platform but it bugged out. I'll keep working on it after the jam and see if I can find a solution. Thanks for the advice!
I tried to fix the vertical speed but I have no idea how to do that in the Gdevelop Physics Engine without also affecting the "walking" speed. I could in theory add 4 extra points to the object for 4 independent ground checks based on the orientation of the gravity and add a second set of controls for the object in the air. I'm not sure that the physics engine would handle that well and it might cause more bugs than it would add features. I was also limited by an extra day as I was busy the last full day and a half of the jam. I might keep playing with this idea as a side project though. Thanks for playing the game. I appreciate the feedback!
I thought about changing the sprite of the cube to have an arrow pointing towards the gravity source but it kind of ruined the aesthetic. Do you think there would be an easier solution? I racked my brain and the only other idea would be a UI element but my game was kind of lacking in the UI department.
I agree the music wasn't very good but this is my first time making game music and I didn't know what tools to use. if you have any recommendations I would appreciate it! I made the game as a standalone for windows but decided last second to release it as HTML5 in hindsight I probably should have removed the exit button before the export.🤦🏻♂️🤦🏻♂️🤦🏻♂️
I spent way too much time trying to fine-tune the jump sound. 🤣
I liked the feeling on level 4 of not resetting the velocity so I left it. so we'll call it a bug that is also a feature.
Thanks for the feedback I really do appreciate it. I hope to see you in future jams!