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BrooklynRobbo

25
Posts
A member registered Jul 31, 2022 · View creator page →

Creator of

Recent community posts

I think I just have a small monitor hahaha

Very creative and great art. The first level can be pretty punishing and I couldn't really find a use for the constant one bar input. Felt like multiple games in one with a lot of potential!

Thank you! You can press 'R' to restart. I guess having it follow you in the UI will be better than just mentioning it one in the tutorial. I will do that next time!

Thank you!

Nice art and music. Cool take on the theme going inside cells. As others have mentioned, the movement speed feels a bit slow. Congratulations on your first game!

Thank you for the feedback! Yeah the camera was something I struggled with as if you can't see ahead you can't plan your box placements without trial an error (which i did not want to be a factor). I think in an update having the camera stagnant at the size of the level or able to pan about will be better :)

Thank you!

Beautiful atmosphere, thanks for the game! The full screen UI is bigger than my screen and I don

't really know how to fix that

Thank you!

Fun puzzler. The style with the comments kept me going. Would probably make a good IOS game

Thank you for the feedback! Yeah, I had ideas such as spikes/conveyor belts to place the boxes on ect but I never really got to even fully flesh out what the simple mechanics can achieve within the 9 levels I made.

Your game is fun and hard.  I loved the art aesthetic. Good tutorial to ease me into the game.

Some nit pics. The skeleton archers can shoot you almost instantly when you enter some rooms. The orb that shoots then disappears is hard to chase down, maybe not let the orb disappear as fast as it currently does. The dagger felt much better than the sword and bow. I wish the respawn was faster and there is more ways to get health back. (I only wrote so much because I really enjoyed it!)

Thank you!

Thank you! Hope the coins fuelled your satisfaction.

Thank you! Yeah it could do with some more juice and less collision issues.

I really enjoyed this! Very addicting gameplay but I spent a quite a bit of time to understand what was going on. Some seeds have no greens which didn't help. I think this game would benefit greatly from a tutorial that slowly eases you into the game to avoid people turning off before they understand it.

My favourite so far. I stopped at level 25. How you get the player used to a new game mechanic is top tier game design. For example, after the compressible enemies were introduced, one of them being in the blue taught me that they can be pushed. There was many of these little aha moments throughout the whole game.

Fun, fast addicting gameplay.

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Very creative idea! A bit slow on my computer 

I could not get out the start :( Maybe make the start easier to ease people into the mechanics. Very pretty and smooth control.

Fun puzzler that is quick to understand. I got to level 8! I would of liked the ball to accelerate faster as when re-doing the same level it can feel a little slow. The movement is very creative and fun though!

I went to the blue gem, rocket thing and portal with all 5 people but nothing happened. Was I supposed to click a button? The games look cool and enjoyed running the little guys about.

Game does not crop correctly. When you submit to itch there's an option to add a full screen button to the bottom right of your game. I think that will fix it when you can update it. The style is cool and the thumbnail made me laugh.

Looks beautiful but sadly can't play as there's no text. I tried 'space' to build but nothing happens.

Very polished and creative game with fluid movement. I didn't understand what the Tetris was doing for me (I assume it was upgrading my character) but I did not feel any of the changes.  I think a slower introduction to the mechanics would of helped.