I think I just have a small monitor hahaha
BrooklynRobbo
Creator of
Recent community posts
Thank you for the feedback! Yeah the camera was something I struggled with as if you can't see ahead you can't plan your box placements without trial an error (which i did not want to be a factor). I think in an update having the camera stagnant at the size of the level or able to pan about will be better :)
Your game is fun and hard. I loved the art aesthetic. Good tutorial to ease me into the game.
Some nit pics. The skeleton archers can shoot you almost instantly when you enter some rooms. The orb that shoots then disappears is hard to chase down, maybe not let the orb disappear as fast as it currently does. The dagger felt much better than the sword and bow. I wish the respawn was faster and there is more ways to get health back. (I only wrote so much because I really enjoyed it!)
I really enjoyed this! Very addicting gameplay but I spent a quite a bit of time to understand what was going on. Some seeds have no greens which didn't help. I think this game would benefit greatly from a tutorial that slowly eases you into the game to avoid people turning off before they understand it.
My favourite so far. I stopped at level 25. How you get the player used to a new game mechanic is top tier game design. For example, after the compressible enemies were introduced, one of them being in the blue taught me that they can be pushed. There was many of these little aha moments throughout the whole game.