I really enjoyed this, man! I love how it's coming along!
Brother Daniel
Creator of
Recent community posts
I'm quite loving my time with this, bro! It features some critical thinking, which I love (RIP to the boy I made have an unsustainable urge to knit). Graphics are clean and the music is awesome.
Intro was very clever too! Overall, Wonderful job!
EDIT: I did run into a slight issue. I have colorblind issues between blue and purple. A lot of times, the patient died because the colors look so similar to me.
Hey there, all!
I have been working on daily DevLogs since starting this Game Jam. I've done so for three main reasons.
- To keep me accountable. These DevLogs help set me on a pattern to work on my game and I do them immediately when I get home. I actually get very excited to post them.
- To encourage others. I know these Game Jams are difficult, and many of us are doing this for the first time. I want to be an encouragement during this Jam so that we wont give up and keep kicking butt!
- To see my progress. When I am working on pixel art or coding, it's hard to see the progress I've made immediately. It's an encouragement to me to look at a video from a couple days ago, then look at the video from the next day, and see just how much progress was made within that time frame.
I have posted each DevLog below, and will update this post as each one is posted. I hope they are an encouragement to you!
I am stuck at work!!!!
This is probably the worst part of the Jam so far. If I could get a couple days off of work, I have no doubt my game would be finished by Saturday.
As it is, though, I will have about 5 and a half hours per night to work on art and coding to make sure all is finished. I think I can make it, though.
Wish i had thought ahead and not used too much time off so that I could...oh well!
What's the worst part of the Jam for you so far?
I already have my game idea and am currently building the game engine. I am working on implementing controls and want you ask everyone's opinion.
Do you use/prefer gamepad or keyboard controls? I ask because my plan is to set up my game to ask if the player has an Xbox gamepad plugged in and if they want to use it. If so, then it will turn on an alert that activates the gamepad controls. If not, then it makes the keyboard the main controller.
The game necessarily itself doesn't need to lie. I'd like to think that the characters in the game can lie to the main character. Like "Oh, you're a frog? You used to be a handsome prince. If you get a princess to kiss you, you'll turn back into a prince!" And it turns out, you're just a normal frog
So I know that solo, it's generally not plausible to have a full Indie Game developed for Jams like this.
For those who work solo or with a small team, what kind of length do you generally shoot for in Jams like this? Do you have a demo or a full game? A small full game that runs about 15 to 30 minutes?