thanks!!!!
bugrasan
Creator of
Recent community posts
Yes, I was the only one who made 3D models and coded stuff, but I had two friends who worked on sounds and voice acting for my game because I’m not familiar with those areas. I think you misunderstood me. I meant to create games for GMTK with separate groups, and then after submitting our games, we could discuss them on platforms like Discord or Itch.io.
Considering the comments you made about my game I was expecting a very good game, and it met my expectations. I just wish the spike areas in the colliders could have been made a bit smaller to make things easier for the player. Overall, I don’t have anything else to add; it would be a game I’d buy if it were on Steam. :)
First of all, I want to say a huge thank you for your comments; each one is as valuable as a diamond to me. Due to some poor choices I made in level design, many players couldn’t find the portal. My method of guiding players in the game, relying solely on sound, was very inadequate, and you are right. The phone in the game was actually a narrative element: our main character lost his glasses while sleeping and could see distant places through the phone screen. When he took a photo with the phone, the character saw it and got scared. That was the main idea, but due to time constraints, I made some critical mistakes. Once again, thank you very much. If you’re going to participate in the upcoming GMTK, let’s stay in touch and discuss our games further...
Thanks your comment! Our character lost their glasses, so they look at the world through the phone's camera. When they take a photo, they see it's real and get scared, which fills the fear bar. The ghosts disappearing is just a mechanic; there's no deeper reason for it. (The part not added as a mechanic: normally, we solved puzzles by putting on and taking off glasses to find a key, but i ran out of time, so i ended up doing everything with the phone.