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Seeing Double's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #6 | 3.571 | 3.571 |
Fun Factor | #10 | 3.429 | 3.429 |
Theme Implementation | #13 | 3.762 | 3.762 |
Overall | #15 | 3.317 | 3.317 |
Gameplay | #18 | 3.095 | 3.095 |
Special Object Implementation | #28 | 2.762 | 2.762 |
Visuals | #30 | 3.286 | 3.286 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
The ghost is always behind you and you have glasses that break if you knock into the wall or into enemies.
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Comments
THIS WAS SO SO FUN!! I genuinely laughed out loud at the games description and it just had so much personality! The sound design and art really added to the wacky feel and it just made me have a great time! I really loved it
Really fun game. Just make the physics a bit more responsive and you've got a perfect jam game.
I really appreciate the Gustavo and Hostavo puns :D
Thank you! Perhaps in a newer version of the game we will rework the physics so that it will be more easier to control (especially while Gus is in mid-air). Cheers!
Really fun, I like the music a lot I made it all the way to level 3, but I can't get past the white pipes that go up as I jump :/. I like the attention to detail, like the little skull and crossbones, and the fact that you made a hand menu, it's appreciated ^^I really like the idea of seeing less well with our glasses, I'd perhaps have seen the screen "break" to have more of a handicap when playing (and less of a blurred effect as if we were drunk).
Very fun, congratulations on this game :)
Thanks for the feedback! In hindsight we should have probably not added the white pillars as the game was also incredibly difficult for us too (we only realized after the game has been submitted). So apologies for the weird difficulty curve in the end!
Fun game, fun audio, all around pretty awesome! works well with the themes and a unique game style!
Cool implementation of the theme! The animations are very good. The jump locks you into your forward velocity which makes controlling your jumps a little bit difficult. The wall jumps also felt a little unforgiving at times. Overall, cool concept and fun visuals!
Thank you for the feedback! We were going to add air controls but unfortunately the levels weren't designed for that in mind, so we didn't want to risk breaking the game. Perhaps in a next version we will amend that issue, cheers!
an interesting game and great music. It's a pity not to run on the phone(
Good level desing but blurred vision not good idea for me. overall good game. good job!
Gotta go fast. Loved the audio! Unfortunately anytime I took damage, I was stuck with blurred vision for the rest of the level. (Nevermind, just read your description. Maybe have a cooldown on the blurred vision though? Unless you did and I just didnt survive long enough afterwards to see the effect disappear lmao)
Thanks for the comment. Yeah, in retrospect the game is a bit too punishing. There are pick ups that restore your vision, but I guess they should have been more frequent.
I liked the sonic inspired platforming and gameplay. Some parts of the game were too hard to get past though, I didn't manage to finish the game.
True and same! Maybe the clone becomes slower (bigger delay) if you fail to often.