Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

bukkat

23
Posts
13
Followers
A member registered Apr 15, 2021 · View creator page →

Creator of

Recent community posts

Yeah. These were things on the list of dev. But I was limited by Defold in this case. I wanted to use arms (the player had arms originally) to point and grab (to get drinks and people) but this is not really simple in Defold (IK specifically isnt really possible atm without making a full custom anim system.. which I am doing :) ). 

I did also have a lighting/render pass for shadows and lighting, but it became difficult to run this with decent frame rates. The main problem is the animation (I wanted alot more people) and if I had 50+ ppl and the render features enabled, it slowed quite alot. The anim atm is all on the CPU so if you need something like shadows, lights and other calcs happening too, then it isnt great. 

I will add these back in, in the future when I get my own extensions sorted. But its the sort of thing you cant really complete in a week, although the lighting one, I did attempt it :)  Oh, the club was _alot_ darker (see the screenshots) but I brightened it purely because it was getting hard to even see people properly.  I hope to get 200+ people working in web, with decent shadows/lighting/camera fx which will really make it a bit nuts :) 

I should note too, there are spot lights - very rudimentary "quick hack" to replace the render texture stuff I had been wanting in. Also during this I ran into a number of RT + web problems too. Some of the shaders I needed just dont work on the web (which is understandable). So.. when I get back to this.. will do some upgrades. ;)

The diversity plot _should_ show how many variants a gene lasts over time. In the web one, because of perf you cant have alot of population and steps(mating to make new ones) it looks kinda flat :)  If you increase the population and steps substantially, it will run _much_ slower and take alot longer for a generation, but you should end up with more diversity.

Id really only recommend doing this on the desktop version :)

I'll check to make sure thats all working properly. I havent looked at this for a while.

See above note. I suspect it cant write the inifile. If you want, you can edit it yourself. In the data folder there is biosim4.ini. This is what the app uses for its data - changing it here is the same as changing it in the ui. 

Another alternative is to give the app write permissions (this might be why your settings dont save). 

Sorry I didnt get back sooner. I'll check this. It _might_ be due to the app needing to access local folder. Make sure you extract it to somewhere like Documents where you have local access to folders.

The evolving algo may stabilize. Thats kind of normal, where dominant genes basically end up being all over the place. And thus evolutionary changes are smaller.

If you change mutation rates and similar, you should see a mort chaotic system.

Loved this game. It is so reminiscent of a number of classic car games I loved when I was a younger person in the late 80's early 90's.  Classic feel of Skidmarks, and top down iso of micro machines. Nice. 

Great game. Very addictive :)

(2 edits)

Thanks. Moving around should be default wsad ;)  And its really only desktop html only (or downloadable) - ie wont work on phones.

Although I will add phone play this week.

The game is performance intensive (hence the choppy music). Turns out Defold anim is cpu based, and having that many characters animated is a little taxing :)  .. I also hope to build an alternative anim system over the coming months to solve that.

Love the styling. Very reminiscent of some old school classics. Mainly Skidmarks :)   Thanks!  Love it.


Update: 

Incoming changes I hope to have in over the next few weeks:

- Brand new profile system (for saves). Think old school Gunship like profiles.

- Medals and ranks for the profile

- New title screen and menus. Will be expanded to cater for custom maps/modules

- Entire world is now part of the game. Meaning custom maps/modules will be able to be located anywhere. And then overlayed with your own assets.

- Added sky shade. But old school, not realistic. 

- Upgrading and enabling the first two missions to be completable. Training and Intercept.

The last one might take a little longer because Im updating the Blender exporter to be more like a level editor.

Thanks for the wonderful notes and comments. There are things coming... my family life and a dozen other projects are making it difficult to get to add the features. Here's a short planned list:
- Building mission maps in Blender (complete with data and ai config). I have this already at about 90% complete
- Coop multi-play. I built my own server system for this (and a couple of other games). Again this is pretty much complete, small changes here and there needed.
- Updated UI and mission systems (to accommodate for custom missions).
The app may end up on Steam too since Steam Workshop might be a better place for modding the game. 
Hope that helps. Current estimates, maybe most of the above by Xmas 2024. Earlier will be better.. but so many other things can get in the way.

You click on a dot. Because it runs very slowly in the web, it might need multiple clicks on the dot :)

It may be because Defold (the engine Im using) uses Luajit in it, which is like a virtual machine. I have seen that before. 

Hi, Im not sure. I'll check it here to be sure the one uploaded here is ok.

Not sure what you mean "interactive". This is a replica (not a direct copy) of the original Amiga F18 Interceptor game. The cockpit is your feedback information for the keys you press.

Its like the original. Use the +thrust key. When its 100% press once to activate afterburner (goes yellow) press again to disable.

Target is just pressing T which will cycle through the targets (see key map on the page). Note: If you are playing locally, the debug info is available - it is not available on web (only portions of it)

Yeah you are prob stalling :) 
Chuck on the afterburners for steep climbs.

Sorry I havent updated this in ages. I hope to be getting to this soon with some proper missions and online pvp or similar.

Thanks. I hope to get and finish it soon. But work... life... <sigh>

Just letting people know. Big update coming soon - missions, many fixes and more...

I love this. Love the audio track too. Awesome. Brings back some memories :)

Its coming :) Along with a bunch of missions etc.