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A jam submission

Lets BounceView game page

You are a bouncer. The clubs have too many people in them! Be careful though dont eject good customers!
Submitted by bukkat — 1 day, 11 hours before the deadline
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Play Lets Bounce!

Lets Bounce's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#43.9503.950
Overall#103.6173.617
Presentation (audiovisuals, style, UX)#113.8003.800
Fun (enjoyment, game feel, gameplay)#173.1003.100

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

the idea is very nice and fitting with the theme. you should play with lights and shadows. in a club it is often dark or there are lights of all colors. another thing is that the mechanics to take them out (like billiards) is nice but I would have desperately wanted to have a grab button and take them out like a real bouncer.

Developer

Yeah. These were things on the list of dev. But I was limited by Defold in this case. I wanted to use arms (the player had arms originally) to point and grab (to get drinks and people) but this is not really simple in Defold (IK specifically isnt really possible atm without making a full custom anim system.. which I am doing :) ). 

I did also have a lighting/render pass for shadows and lighting, but it became difficult to run this with decent frame rates. The main problem is the animation (I wanted alot more people) and if I had 50+ ppl and the render features enabled, it slowed quite alot. The anim atm is all on the CPU so if you need something like shadows, lights and other calcs happening too, then it isnt great. 

I will add these back in, in the future when I get my own extensions sorted. But its the sort of thing you cant really complete in a week, although the lighting one, I did attempt it :)  Oh, the club was _alot_ darker (see the screenshots) but I brightened it purely because it was getting hard to even see people properly.  I hope to get 200+ people working in web, with decent shadows/lighting/camera fx which will really make it a bit nuts :) 

I should note too, there are spot lights - very rudimentary "quick hack" to replace the render texture stuff I had been wanting in. Also during this I ran into a number of RT + web problems too. Some of the shaders I needed just dont work on the web (which is understandable). So.. when I get back to this.. will do some upgrades. ;)

HostSubmitted(+1)

Great game! I played it for way too long ^^ and enjoyed it a lot, and now I know why they call bodyguards "bouncers" :D Great idea, fitting the them tightly! And perfect execution, super cool to see Defold rendering more complex scenes without a sweat!
The audio worked for me and it's perfect! Great, loud music club! Would be great when blended with some club noises as well :D

Submitted(+1)

Fun to play,   nice idea 

Submitted(+1)

Had same issue I had with Pawel's game with audio, my PC seems to not like browser versions of 3D defold games, it might be something to do with all the skeletal animations going on. Downloadable version fixes it thankfully. Interesting take on the theme, clever gameplay mechanic that is simple to understand too!

Submitted(+1)

Sorry, I couldn't figure out how to move around the club.  Not sure if it's a glitch or my own ignorance.  Also, the music was super choppy for me.  UPDATE:  the music is only choppy on the HTML version, so it's probably my computer's specs.  The music sounded good in the downloadable version.

Developer (2 edits) (+1)

Thanks. Moving around should be default wsad ;)  And its really only desktop html only (or downloadable) - ie wont work on phones.

Although I will add phone play this week.

The game is performance intensive (hence the choppy music). Turns out Defold anim is cpu based, and having that many characters animated is a little taxing :)  .. I also hope to build an alternative anim system over the coming months to solve that.