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A jam submission

RobotsBeCrazyView game page

Submitted by LunaticGame — 8 hours, 34 minutes before the deadline
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RobotsBeCrazy's itch.io page

Results

CriteriaRankScore*Raw Score
3D Art#24.1954.400
Art Direction#133.6233.800
User Interface#143.2423.400
Itch Page#143.0513.200
Commercial Viability#153.2423.400
Techincal Accomplishment#182.9563.100
Level Design#203.2423.400
2D Art#232.6702.800
Original Audio#252.4792.600
Use of Audio#272.6702.800
Fun#282.9563.100
Overall#312.9563.100
Game Design#322.8603.000
Use of Theme#472.1932.300

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Number in team
2

Does your game include art/sound packs or pre-prepared code?

No

If yes, please provide the source of the packs used
Player Character - (CC Attribution)
https://sketchfab.com/3d-models/temporary-stylized-chibi-like-character-677c9ae694ea48ee8331f83c2378fbc4
Animation – Maximo

Utility Robot - (CC Attribution)
https://sketchfab.com/3d-models/utility-robot-efe7b67fc77748949562e51c30795dd8

Weathered penguin-bot - (CC Attribution)
https://sketchfab.com/3d-models/weathered-penguin-bot-33afc2b450dd4c188b307c82f3b2cbc3

Little Robot Ball - (CC Attribution)
https://sketchfab.com/3d-models/little-robot-ball-bd1792fd94fc4e82a043b8724bad8f75

Good Sky - (CC Attribution)
https://www.unrealengine.com/marketplace/en-US/product/good-sky

Dreamscape Nature: Meadows – stylised open world environment - (CC Attribution)
https://www.unrealengine.com/marketplace/en-US/product/dreamscape-nature-meadows

Sounds where gotten from a sound effect website that our team member had a subscription to.

Please provide a link to a 30 seconds gameplay video of your game
https://youtu.be/oCiU7u3nNV4

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Comments

Submitted

The game is pretty good. Scenery is very well put together the character feels smooth. However, even on the polished version, there are still quite a few issues.

Pretty hard to aim. The way it was coded makes the shot go higher than u might expect. Sound effects play unnecessarily such as jumping sound plays when pressing space mid jump. The map feels to big for its own good. There was many times I felt I was lost or I had lost an enemy as it wondered off somewhere. Med kits didn't work at all for me, both purchasing and using.

Overall, a decent attempt at a wave based game.

Submitted(+1)

Amazing job guys. Was quite fun to play, for some reason the music seemed to stop after awhile but that's ok. Also I found it hard to find the robots to kill them when there was 1 left and I found it hard to aim at them to maybe have some form of crosshair to make it easier to aim?

Amazing job though be proud!!

Submitted(+1)

Beautiful game, i really liked the main menu which is very pleasant to navigate and original. The atmosphere in the game is cool and the level design is very well done. I had some difficulty to shoot at the robots but except that, great job!

Submitted(+1)

I like the look of the game and movement itself felt very smooth! As others have mentioned, shooting would benefit from coming from the camera's point of view to allow you to kite the mobs more naturally. Had a lot of fun, very good job!

Submitted(+1)

I liked playing this game, in particular I really liked the starting menu I thought it was really unique. After getting used to it I actually quite liked the idea of having to face the enemy to shoot them rather than where the camera is facing. The only issue I had was when I got to around wave eight I think too many enemies had spawned and too many enemies were exploding as the game became really laggy but ignoring that the game is really good and I enjoyed playing it.

Submitted(+1)

Good job on the environment and the atmosphere. Camera control is a little weird for me.
Oh and at first I thought that big red play button is gonna open a YouTube video for me ': )

Submitted (1 edit) (+1)

Graphic's cool and level's nice, But the shooting would be way more convenient if bullets were directed in look direction. At some point bot's number counter went negative numbers and i could not proceed to 4 wave. Also my friend asked what font did you use for the main menu?

Developer

Thank you for your feedback, the robot number is something I will be fixing for the polished version but that idea with shooting being based on the camera was something I didn't think about, I might try it.

Submitted (2 edits)

Things I like:

- visual style

- explosion of 1s and 0s

-player avatar

Things I don't like:

- robots are too fast

- when you die you come back with no ammo

- ammo regeneration is too slow

- short robots are invulnerable (the bullets pass over their heads

Developer(+1)

Thank you for your feedback, you are actually supposed to come back with full ammo I think that might be another bug I should fix for the polish mode. But there are vending machines you can buy ammo from as well I should of shown that more.

Submitted(+1)

I liked the scale of the level but the gameplay felt a bit cumbersome. I did not really enjoy the fighting. I would have been happier just wondering around taking it all in. It has potential to be fun if the kinks are worked out.

Submitted(+1)

That's some great graphics here, the game is fun but a bit laggy but that's fair regarding the coolness of the graphics but maybe you should consider optimization techniques.

Submitted(+1)

The graphics are insane like wow, just wow. Probably the best 3d models and environment assembled I saw yet in this game jam.  The file size is too much though so maybe there can be some assets that can be optimized but knowing Unreal, this might take some time. The game itself is great but when I reached wave 2, that is where I experience the bugs. The number of robots left drop below 0 (negative 6 robots). Interacting with the shop while a robot is attacking is really challenging to do hahahaha. Aside from that, some enemy attacks are passing through the assets/meshes and there are enemies who just sit beside me and after few seconds *boom* (I wonder if this is expected) But I really love it and hoping to play it with fewer gameplay bugs. But the graphics = the best one so far :D Nice!

Developer(+1)

Thank you so much, I did optimise some of the assets but I didn't know how to get rid of all of ue4 base stuff so that doesn't help. A few friends said the something to me about the wave issues so I am hoping I can fix that in the polishing phase.