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Cain_13

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A member registered Jun 18, 2020

Creator of

Recent community posts

Song remix is awesome. The FPS gameplay made the Kronii fight more fun and intense with the way she zips around.

It was a fun game with great horror atmosphere. Never thought Fauna would make me jump from surprise. I didn't realize until the second try that the music means Wide Fauna is nearby so it really got me the first time.

I liked the idea of the 2nd puzzle, it was unique and the members data definitely helped. The empty and dark areas helped with the tense atmosphere as well.

My hand hurts from all the clicking but it was worth it  for the entire stand collection and the ending. All the references were funny.

Feels and plays like a classic, loved all the references in the background but especially enjoyed the warning sign being in the character's native language.

I like the idea of the wall jump and switching between the trident and unarmed for attack vs a dash. However, it at times it was difficult to tell if a hit registered for both Gura and the enemies. I did enjoy the music option being an mp3 player.

The color and atmosphere were great but it did make it hard to differentiate some of the platforms in the town area. Overall, a very fun and interesting idea.

Is there a way to have the lights affect an object (such as the player) if the object is within the light's range? For example, if the object is being lit up it would then get destroyed or damaged.

Does the code:

if(live_call()){ return live_result; }

need to be on every Event (ex. Create, Step, etc.) of an object? Or can it be placed in the Create event and still affect the other events in the same object?

(1 edit)

Thank you both for replying. I appreciate it.

Was this ever resolved?