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Pretty fun! I like the idea for the story. The wall jump and bounce are a bit finicky though so a lot of the platforming is way harder than it should be. I was able to get to the starfish boss but I got stuck after beating it.
Thanks for the feedback, you didn't get stuck after defeating the star, I just didn't come up with an ending =\ Btw, it was your previous game that inspired me to create this game, so thank you doubly <3
Nice setting on the story of your game! Judging from the map, I'm assuming you plan to have previously inaccessible areas, and with more mechanics unlocked, they can return to them later? It's a 100%'ers dream! One thing I noticed is that the first boss's attack pattern have different executing times(the triple vertical cannons vs the 3 front & back cannons)?
If that's intended, then probably it'll be best to have an indicator showing when they are about to fire to easily keep track of both timers when punishing the boss. Good job on submitting your game this jam!
I like the idea of the wall jump and switching between the trident and unarmed for attack vs a dash. However, it at times it was difficult to tell if a hit registered for both Gura and the enemies. I did enjoy the music option being an mp3 player.
The wall jumping is finnicky and doesn't work as intended because the gravity keeps stacking over time. So the longer you are in the air, more gravity will apply to the character. Usually we have to set the Y-velocity to zero first to reset the vertical force and then add the jump impulse force. It would give a more consistent result.
I hope this advice helps you in understand game physics a little better.
Thanks for the feedback, actually I wanted to do a tic tac style jump rather than a wall jump
Well done for (I assume) a beginner!
There's a lot to improve and learn but you're ahead of 99,9% of people for creating something that you can call yours.
I hope to hear about your endeavors in the future!
Thank you for the kind words <3. I guess I can only be described as a newbie in this field, but I will try to cook a really cool game one day
This is a good effort for a solo game! The camera starts vibrating when you run into a wall, and the wall jumps seem a bit finnicky. Like if I'm descending and try to wall jump I go nowhere. It also feels like attacking isn't super consistent. Sometimes I'll click and nothing will come out, which makes combat and particularly boss fights incredibly difficult. But despite that, the game's good.
Thanks for the feedback, yea I somehow missed a lot of grammatical errors in the code, which is why a lot of graphic bugs appeared, and I realized it too late, I think it will be a lesson for me for the future :p