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Affinitx's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #149 | 3.353 | 3.353 |
Innovation | #156 | 3.118 | 3.118 |
Gameplay | #201 | 2.941 | 2.941 |
Graphics | #240 | 3.000 | 3.000 |
Overall | #246 | 2.882 | 2.882 |
Audio | #332 | 2.235 | 2.235 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/tripodsan/affinitx
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Comments
I liked the idea and it was fun to play! Nice game
good theme interpretation, really fun game
Very creative idea, good job!
Pretty clever game! I like the visual consistency and it looks like a good amount of effort went into polish. It needs a bit more in terms of sound effects, and an objective to complete the level (not sure if I missed something here?). Maybe some story to tie things together. I think you can really expand this game to be a fairly unique FPS-puzzle with a lot of cool levels. Well done :)
thank you for playing and the kind works. I know that sound effects lack a bit… my sound engineer had other important obligations and I quickly gobbled some sfx together :-)
did you manage to get into the tower?
I intend to continue working on it. It’s surprisingly difficult to design interesting scale-based puzzles that are neither obvious nor cheatable w/o adding too many constraints.
I love it! Nice work on making the shrinking and enlarging beam it was fun to run around the map making things huge or small. The way that the player character jumps was also really entertaining.
I played the web version, or tried to. Yes the loading time of the first scene is long. Maybe create a small start scene/screen first to tell th eplayer it's loading the main stuff. Also it's unclear to me why it's so slow with loading, I does not look like to have a lot of heavy lifting to do?
The tooltip I got, bugged out It showed some technical information about the code of the game orso? Some variables that could not be filles or so?
I picked up the gun and tried to use it. but could not figure out how.
I also clipped through walls.
Sound loop was not connecting right btw.
I did like the way the game looks, even when it's simple looking the colors are pretty nice and all shapes match, so that's good.
thank you for playing.
me too :-) I think this is some godot4 problem.
yes. I made some last minute changed to the hint-display-logic… and apparently I messed it up. if you go to settings, click reset, it should be good. sorry for that.
[t] to toggle the gun, right mouse button to aim and left to scale. [r] to change scale direction
the webversion really has many issues, the binaries are much nicer (and faster)
Hello! I played you're game on stream today and thought you'd like to see the live playthrough. https://www.twitch.tv/videos/1995012210?t=0h42m43s
Overall, I liked the game visual presentation and the puzzles. It felt like you did more then just the standard puzzles that someone would think with haveing a scaling laser.
Most of my pain point are with the SFX, sometime it was kind of annoying and unpleasant for my ears, so I would suggest revisiting that and making some of the sfx more soft.
Also, the last puzzle with the bridge on the river was kinda weird? You can see in the video how I solved it, but I feel like I should have died if I fell in the water.
Anyway, good entry! I like it! Keep it up!
Hi thank you for playing and recording it. that’s great feedback.
I see you played it on the web version which has several issues: it stutters everytime you activate the laser and and you don’t see the green object-pickup-outline. I will look into those issues later.
the sound is indeed a bit loud… I will add volumne settings later.
as for the puzzle with the bridge, I was a bit short of time designing this. initially I wanted that you need to align all cubes so that you can walk over them while carying the tower and make the water deadly…but this would have been probably too tedious (and I needed to add more respawn/restart logic). so your solution is perfectly fine :-)
I really love the aesthetics. I felt a bit lost at the beginning, and the messages that appeared seemed like debug info, haha. Anyway, great job^^
thank you for playing.
this was due to a last minute change….which messed the string translations up. I think if you open settings (ESC) and click reset (or change a keybinding) it should be good.
Very cool concept! Enjoyed playing around!
fun game with some interesting puzzles! i found the controls a bit awkward and got lost about what i was supposed to do around the stepped platform, but other than that, it was really great! the puzzles all felt good and built on each other really well. also i'm on a mac but the webgl seemed to be working fine? overall, great job!!
thank you for playing. did you manage to activate the tower in the end?
chrome! not yet but i was planning on coming back to give it another try
thanks. Godot 4 has a longstanding issue with their web-builds on mac. but you’re right, it works for me know. maybe something was fixed in the recent Sonoma upgrade. (as for the pyramid part…look for a mini-tower on the island.. and look at the top of the pyramid….)
Interesting way to use the jam theme, congratulations
Haven't seen many FPS games. The polytopia-esque graphics work well and are simple yet effective. Playing was a bit confusing at first but I got the hang go it eventually. GG!
The graphics are beautiful, but I couldn't really figure out what I was doing. A few words of explanation would go a long way.
than you for playing my game. if you are playing the web version, unfortunately, there is an important indicator missing, when you can pickup objects. In any case, first head to the left and grab the gun. you can then use it to scale rocks and other objects. if they are small enough, you can also pick them up…
This game looks so cool! I love the low poly aesthetics. Thanks for including key bind mapping. I just wish you had let me map the keys for the aim and shoot, because it didn't work on my mac touchpad.
Thank you for playing… yes, I realized this issue also, literally the last hour before the deadline and couldn’t include it anymore. I’ll post an updated version later.