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A jam submission

Two SidesView game page

Make Redd and Pixel cooperate to reach the exit!
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Play game

Two Sides's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#224.2374.237
Audio#603.6083.608
Overall#643.6803.680
Innovation#1183.2783.278
Gameplay#1293.2893.289
Theme interpretation#2532.8142.814

Ranked from 97 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/StarDice-Games/two-sides

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Comments

Viewing comments 72 to 53 of 72 Ā· Next page Ā· Last page
Submitted(+3)

I would have loved some looney-toons mid air jumping ability when walking off a ledge to dispatch the abject horror I felt when one of my triangle fellows decided that jumping off the platform was too hard and falling all the way to the bottom of the level was a much better game plan. The music, especially when switching sides was fantastic along with theme implementation and core level design. A fantastic entry, Great work! 

Submitted(+2)

Itā€™s very cool for me and the design for the levels are good+i played it very much good luck šŸ‘

Submitted(+3)

Really like the presentation of this game as both the art and the audio worked well together. The basic concept is really solid but much like some of the others say, the platforming mechanics hold it back a bit. The jumps were very unforgiving, especially when the red character is as heavy as he is, forcing you to time jumps perfectly. This led to level 2 being a huge frustration as the every time I'd try to jump to the exit platformer, it would either ignore my input or walk him off the edge before registering it. This made the game a lot more frustrating than it other wise would be, because I actually felt the level design and the core idea of the gameplay were really great. That said, with more time to polish those issues I think the core here is something you could turn into a full game and do well with so great job regardless!

Submitted(+3)

Personally I would have made a bigger jump and faster movement that felt more natural and just zoomed out a little but pretty good overall! Nice work!

Submitted (1 edit) (+3)

My first softlock was on level 2 lol, honestly kinda impressive.

The puzzles were solid, and the art style was very good, but the platforming mechanics really held this game back. Controls were kinda finnicky, and there were times where I wouldn't jump (idk if it's because I jumped too late and the game lacks coyote time, or if the game just ate my input).

One of the difficulties with making a puzzle platformer is deciding how much challenge to put into the movement aspect - where, once a player knows how to solve a puzzle, how much time should it take them to implement that solution?

There's obviously no concrete answer to that question, it's different for every puzzle platformer. But maybe there didn't need to be quite so many gaps in the platforms that you need to jump over every time you move about the stage. Ditto with the spikes that make you restart the levels.

Submitted(+3)

That was quite tough. Puzzles were challenging but the real challenge was fighting with mechanics.

Characters would not jump sometimes. One of the character would also fall off randomly while controlling the other character. 

I also got stuck in certain areas, one of them being stuck in a small opening between 2 platforms and the other in which the spring got stuck on the head preventing me from jumping or moving properly.

Another thing I noticed is when you restart from menu, the music just goes away in certain levels.

That being said, The level design and puzzles were really good. The artsyle was gorgeous and the music was nice. The music changes depending on which character you're playing on, which I thought was a really nice touch.

Submitted(+4)

Nice art style and great idea. Well done.

Developer

Thank you tripod!

Submitted(+3)

The art style really drew me in. Youā€™ve got something there!

The gameplay on the other hand felt a bit sluggish and finnicky, especially trying to get the elevators to be at the perfect position.

It could be that the presentation created really expectations :ā€™)

Submitted(+4)

At times, the platforming can feel a little slow and stiff, and could use some coyote time.

Having said that, everything else about the game is incredibly complete, professional, and polished. Itā€™s a really well made game! The visuals are beautiful and the two complementary music tracks for Redd and Pixel are super pleasing to listen to.

Awesome work, team!

Developer

Thank you, Diego Escalante!

We are sorry about you wrong feeling about the platforming sections. The jump will be fixed in the next update !

Submitted(+3)

I loved the visual style and weird soundtrack. Also, it's a great idea that you unlocked all the levels so it's possible to skip some of them if you got stuck.

There are new mechanics introduced at each level, but in my opinion some of those levels take a bit too long, so dying right at the end doesn't feel good... So I would prefer shorter simpler levels personally, but there are probably people who like things the way they are.

Great job! Good luck with your future projects!

Developer(+1)

Woona, thanks a lot! 

We are working to fix some things in this game and in the future you will see some updates.

Thanks again

Submitted(+2)

Amazing game! I enjoyed playing it and figuring out the solution. The arts and the design really made me dive into the game.

Submitted(+2)

Amazing game! I enjoyed playing it and figuring out the solution. The arts and the design really made me dive into the game.

Developer(+1)

Thansk a lot jackzhou_0523!

Submitted(+4)

amazing game, especially with nice art and gameplay, role is cute when jumping, easy to read how to play. 

Developer

Thanks a lot Ker-F! We appreciate you like it

Submitted(+3)

Well done with producing such a well-rounded game! Sound and graphics are good quality, though I have a personal dislike for the red character (but that's just me!) The platform physics seems a little off, I was able to jump up a block where it seemed I shouldn't have been able to, and in other places it wouldn't let me jump off the edge of a platform, which makes me think this was done in Godot, because my game had the exact same issue.

I got stuck with the door at the top surrounded by rows of spikes, I would like to try different things to proceed but every failure would mean a 5-minute delay as I get both characters to the top again and remember the sequence in which they have to progress so I decided to stop there.

But on the whole this is a great game!

Developer

Thanks, Canoparia Games, it is such a nice feedback.

We are aware of the situation with the platforming and we are working to fix the game properly.

Also, the level design will be polished in the future avoiding the create strange situations

Submitted(+5)

Itā€™s a nice puzzle game. In my opinion it would be better without the spikes, the fact that you have to restart the level doesnā€™t contribute to the game. Also, I donā€™t think it has coyote time, it would be a wise choice to implement it. Besides that, great game, congratulations!

Developer

thanks samuel, yes there is no coyote time but it is already ready for the new update : )

Developer

Thanks, Samuel, nice feedback.

Some implementation will be done for the platforming and one of these is the Coyote Time. These will surely help the platforming of the entire game

Submitted(+4)

This game is really great! I love the art and the music. My partner and I enjoyed passing the controller back and forth puzzling it out.

I found the puzzle aspect was held back by unnecessarily difficult platforming challenge. We were often frustrated that we knew the solution, but had trouble executing the jumps.

All-in-all this a really polished and fun submission. Congrats on making something cohesive.

Developer

Thanks, TFX Games, glad to hear that you played and enjoyed it with your sweet half!

We will surely improve the level and the puzzle design of the game, enhancing the experience also with the platformer!

Submitted(+4)

Wow! I won't be surprised if this game wins, you guys knocked it out of the park! The controls for the little guys is kind of annoying, but idk if that's just part of the challenge of the game. Overall, congrats on making such a great game in such little time!

Developer

Thank you Seedborne! :D

Developer

Thanks, Seedborn! We are happy that you liked our game so much that consider it one of the potential candidates for the win!

In the future we will surely fix the control and the movements of the characters 

Submitted(+5)

Really cool idea, I do like the puzzle aspect more than the jumping and platforming part. I felt the latter part need a bit too much "precision". Btw the art is also really high quality and the puzzle are well thought out.

Developer

Thanks a lot for your comment PorChor!

The jump excessive precision will be adjusted in the further updates of the game!

Submitted(+5)

Very cool :) I had so much fun playing it

Developer

Thanks a lot Cristiano!

Submitted(+5)

wonderfully polished - looks, sounds, and plays great - congrats!

Developer

Thanks Just a Guy!

Viewing comments 72 to 53 of 72 Ā· Next page Ā· Last page