thank you! I do want to add a way to remap controls.
Digital Tilt Games
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I used unity's player prefs to save an int after completing a level and then load the level based on that int whenever a player hits play. There are a few reasons not to use player prefs (they are easy to manipulate from what I have heard). Brackey's has a good video explaining a more secure save system.
If you want to use player prefs you can check them out here! https://docs.unity3d.com/ScriptReference/PlayerPrefs.htmlThank You! Dylan did the sound design and I agree he did an amazing job! He will be stoked when he reads your comment later. You can check out his website here https://weepingcat.com/. (It definitely is a testament to how well Dylan did. It's like that quote from Futurama: "When you do things right, people won't be sure you've done anything at all").
Ditto Moon Slasher! Loved the "Genji-Like" ability that resets after kill. It encourages aggressive play and rewards skill.