Updated (8-18-2022) - Added Pause menu and adjustable volume settings. Also, the ability to quit the game from the pause menu.
Candlestick Studio
Creator of
Recent community posts
I know I really loved slashing up the potion shop lady as she was trying to talk to me. Kept me entertained. So, yes some ability to adjust the camera would be nice, I would have stuck with the adventure cam because when you have a fixed camera you can clip through walls..... anyways liked the game though it was fun didn't get to fight anyone which was a bummer and couldn't finish the game. I got to the part about getting into the castle and if you had a collider trigger or something around the knight girl in the entrance, it went on vaca. I could get her to do anything so I tried to get into the castle myself and well that was a no go.. I am guess it was the well. I tried for maybe a wall with no collider but won't let me through. lol. Good job over all, I could see this as a nice little adventure game. :)
So... as I mentioned on the thread. Your "guardian" took off and ran... left me behind. lol. Yeah, I think I am agreeing with everyone. The camera could have been 3rd person or an adventure cam. I didn't even know I had to hold the wheel mouse down to look around and strafed for the first round. On the first round, I couldn't target the enemies and they just whooped on my guardian.. So, for future development, I would either add a taser gun so you could stun enimes, or be able to pick up junk from around the enviroment to hit or throw, or pick up items around the ground that could boost your "cowards" I mean guardians power so that he could do more offensive moves. But, overall I liked the atmosphere, the models and I really liked that you added audio to your cutscenes! The main character sounded like Meleotis from Seven Deadly Sins. Nice over all. ;)
Nicely done!!! I was impressed. I really like the amount pressed/Jump ratio. I happened to get to the gate a soon as I got my mech but, was surprised to see that it didn't let me finish without going through the "trials". It just kept resetting me at the gate. ;) A few little things here and there that were annoying like my mech got stuck on the part where he was supposed to jump. I didn't have the ablity to jump yet but he followed me up on the ledge and pushed me down.. so I could not reach him and had to "restart" over at the garage. But, eventually finished it. Great job!
Not to worry my friend!! That comes with more time. I really did like your game it was fun. I love RPG games and even timed-turn based ones too. Yeah, I have GC2 just haven't messed with it yet.. waiting for some of the other modules to come around. But, totally get it. Thank you for making the game! Again it is a good start! :)
Liked the game! I wish I was that in shape. ;) Everything worked well. I liked the sci-fi ui and the effects. I tried circular gravity for my fleas.. but they just shot off when you jumped and they flew off the testing edge. LOL. So nice job with getting it to work on your game! There is one animation that kept me there. It made the game harder, but fun too! Great job!!
So, I like where you were going with it! It made me feel like I was on top of the world. :)
So.. I like the game. I had only a few things.. one skip intro and dialog. two make bad guy tree things NOT invincible. I got one stuck under the porch at the front door. Unloaded all my bullets and it didn't do anything to them. LOL. I was stuck after that. Navpoints. But, really loved the atmospherics, loved the old playstation vibe, and like the in depthness of the story! Great job!