for several levels it seems like there’s little to no gameplay if you find an optimal starting configuration – speedup function would probably help here. otherwise cool concept
this is pretty creative and fun despite the short length. I think the death mechanic is not super necessary (compared to capping movement in the wrong direction)
It might also be useful to put some type of the legend at the bottom (e.g. green WASD, pink arrows) to help muscle memory come faster
neat mechanic, great assets. Although it's difficult to pull off some of the jumps together with unlearning muscle memory. Second the comment that the controller key legend could have been more clear