Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

cardboard glasses

17
Posts
6
Followers
43
Following
A member registered Sep 08, 2020 · View creator page →

Creator of

Recent community posts

the diamond play area is a little jarring but the gameplay here is solid. i ended up ignoring the main mechanic for the most part but its still pretty fun!

(and i say this for loads of jam games but this game looks and sounds amazing fucking hell. good work on this!!!)

pausing in the air to flip around momentum is really impactful. i had a lot of fun here.

(also the sound effects for this are really intense. i love it.)

(1 edit)

the ui in this is really clean (the level select and finish animations look really cool...)

figuring out the last level was also really satisfying. good heckin job on this

this was the best i could do to make it spell "NERD!"

overall very silly and one of the less difficult sokobans ive played.

the controls killed this one a little bit for me- but the levels were satisfying and all the mode mechanics were really polished!

easily the prettiest game in the jam that i've seen so far. the sounds and 3d models really give a lovely presentation. and even though im not very good at shmups- i still had some fun.

but i do think that there should be some reason to not just stay in 3d mode, especially when going between the modes is really snappy and polished.

the musical modes idea was really clever. it's also impressive how long this game is (given you made it in a week!)

if i HAD to say something about its flaws i'd probably target the controls- they're a little slippery on the ground and not fast enough in midair; and the jump is a fixed height (you can't fall faster by letting go of the button). and i think you made all the sounds as well?? those are a complete highlight. it feels really impactful to finish a section or jump on a platform (drums? spaceships? idk).

it's super impressive how many levels there are (and really i think going overboard with options for how to interact with the level was a good way to fit into the theme) but some of the puzzles feel kind of obtuse; and with how open the levels are the snake-like mechanic of not touching your tail just winds up being a bit unnecessary. i dont mean to drag it through the dirt though because some of these puzzles are really satisfying- like the paint one!

and i really like the sprites for maomao. he looks kinda like baba, from baba is you.

with all due respect, the worm is oblivious to war and weaponry and i really really dont want to tell him.

thanks for playing!

im chuffed to bits that the browser version ran well. and i shouldve added an eye or something, you're right- going back to it moving around can feel kinda frustrating,

and i dont know if you noticed, but i designed his shoe in a way that prompted you to think he only had 5 toes and then immediately threw you from your celebral security where each toe is "well behaved" and "uniformly spaced". i think he has around 30 toes all in all?

a really good and simple idea, executed well, too. the sound design in this is really good by the way. if anything i kinda wish it was longer (and also the last level had a bunch of bits in it that i didn't understand but i could beat it anyway? that was a little unfulfilling but it was still fun)

i feel like some of these rpg battles go by a little too quickly but they're still very entertaining. good job on this!

also i like that the hacker was specifically called "hacker man" and that the old guy was called "da old man".

i am once again soberised to how bad i am at bullet hell games. my biggest problem with it is that switching modes should really be a toggle, instead of having to hold shift to stay with blue bullets.

but yeah, overall very good!!! even though i couldnt beat it i still had fun dodging between the bullets and doing other bullet hell things, like shooting.

this is more than geballer 2.... this is geballer 6792 (km)......

well then i guess you didnt just make an account to say that one thing on homehelp smh

(1 edit)

i'll export a version with a button prompt later today. i'm glad you enjoyed it!


edit: it took a little longer than a day but there's a button prompt+ some other stuff now

thanks for the support hannah