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A jam submission

Mixo's Harmony HopView game page

A harmonious adventure through musical modes. (BigMode 2023)
Submitted by framesk_p — 1 day, 6 hours before the deadline
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Mixo's Harmony Hop's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1343.5833.583
Originality#1443.5003.500
Presentation (graphics, audio)#1513.6253.625
Fun#1583.2083.208

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent Mode?
My game represents 'Mode' by incorporating musical modes into both its gameplay and level design. Each zone features a different musical mode, like Dorian or Lydian, and the blocks that players jump on emit notes from these modes. The blocks must be hit in the correct sequence of notes to progress.

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Comments

Submitted

Killed by lack of coyote jump lol. Nah I'm terrible at platformers, but this one was good fun! Music was super chill and I liked the main mechanic of precision platformer music making. Plus, lots of content here! Good entry, nice job.

Submitted

Quite polished and a lot of content considering the time constraint. The concept was unique, combining a platformer with pattern memorization.

Submitted

Charming 2d platformer with very pleasing sounds. Some jumps however are pretty annoying due to grounded detection being off, or colliding with edges.

Submitted

Clever idea! The precision platforming is a bit much for me personally, but then again I'm bad at platforming :')

I like the idea combining the two genres together. Some QoL would be nice though. Having to listen only once and memorize is a bit much for my brain haha

Submitted

Great work! I loved the sound design, especially the way the shadow guy talked. I liked the different music that reflected the different worlds and modes. Wonderful job on this!

Submitted

Nice job, really great sound design. Each level had an ethereal quality that was really enjoyable. I loved how the instrument sounds kept changing in each world. Great work!

Submitted

Wow. I never even considered using the musical definition of mode, and you've manage to create a fun and interesting puzzle game with a nice scale of difficulty from it! Great job!

Developer

Thank you! Balancing is hard so thats nice to hear!

Submitted

the musical modes idea was really clever. it's also impressive how long this game is (given you made it in a week!)

if i HAD to say something about its flaws i'd probably target the controls- they're a little slippery on the ground and not fast enough in midair; and the jump is a fixed height (you can't fall faster by letting go of the button). and i think you made all the sounds as well?? those are a complete highlight. it feels really impactful to finish a section or jump on a platform (drums? spaceships? idk).

Developer

Thanks! It was very long days all week and I was lucky to have the time. The sounds were all me, definitely my strongest skillset. Appreciate the feedback :)

Submitted

I feel like the character's jump isn't quite powerful enough for what he needs to do- but is also too powerful sometimes. Y'know?


Either way, fantastic job on this! the sound design is wonderful as are the graphics!

Developer

I absolutely agree! It's something ive definitely learnt from. Thank you!

Submitted

No problem!

Submitted(+1)

I'm not very good at jumping...maybe I'm a little too Heavy! Nice game!

Submitted

Whoever did the music and sfx for this deserves major props! I liked the concept a lot, I think the level design was great too. My one criticism was that the jumping was a bit floaty, but overall very impressed with this!

Developer

Thank you, i had the most fun with the audio!

Submitted

Awesome audiovisual expirience. The sound of it is just perfect.  I got along the floaty jump but would have loved a bit more control while in air( as in some secondary move or double jump).

Great work!

Developer

Thanks so much :)

Submitted

Fun game! The audio is really good and I liked how you gave each zone a different music scale. Great entry!

Developer

Thank you!

Submitted

This is a really interesting and fun take on the theme. The game looks really good - I loved the seamless transitions between portions of the levels. Also I loved music mode and feeding the fish haha.

Great work :)

Developer

thanks you so much! Feeding the fish turned out super zen, glad someone connected with it 

Submitted

This is a fun one! I've never played a platformer quite like this before. It reminds me a bit of Celeste or 1001 Spikes where you have to memorize a fairly specific movement pattern to get through a very tricky or time-sensitive area. 

If you expand this idea after the jam, I bet you could add some really cool mechanics that let you use consumable items to hear the melody again, or maybe regain health if you reach difficult/secret areas. I'd also really enjoy playing an easy mode where I could hear the melody multiple times, or only need to go back one level if I lose all my health. Overall, great work on this jam entry!

Developer

Ah thanks so much, I think everything I ever try to make is a bit Celeste inspired, also thanks for the sick ideas for balancing out some of the difficulty! I think restarting the zone is a little brutal, those seem like nice and fun compromises

Submitted(+1)

The floaty controls made sense after I understood what I had to do, I had fun with the first world! I felt that that controls became harder to deal with once the time limit was introduced, though.

Developer(+1)

thanks for the feedback! I agree, I think I got so used to it over development that I never really gave it another pass