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A jam submission

symmetropolis: the no lemon no melon campaign!View game page

will you help the syms of symmetropolis in their NO LEMON NO MELON campaign to restore symmetry?
Submitted by subvertissement — 17 minutes, 25 seconds before the deadline
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symmetropolis: the no lemon no melon campaign!'s itch.io page

Results

CriteriaRankScore*Raw Score
Accessibility#43.3213.321
Audio#103.3933.393
Originality#113.6433.643
Overall#213.1893.189
Graphics#223.4293.429
Fun#272.6792.679
Theme#313.2503.250
Controls#342.6072.607

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.4.4

Wildcards Used
unusual art

Game Description
will you help the syms of symmetropolis in their NO LEMON NO MELON campaign to restore symmetry?

How does your game tie into the theme?
the syms of symmetropolis REALLY like symmetrical stuff, and you've been sent to help restore their precious symmetrical paintings!

Source(s)
n/a

Discord Username
philou#2555

Participation Level (GWJ Only)
4

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Comments

Submitted(+1)

Over all I think this is a decent little game. It’s simple and plays pretty well. The only real issues I had with the game were more minor technicalities, and these technicalities were in the platformer part of the game.

First, the character didn’t always face the direction last moved. For instance, if I walk left and stop moving, the character would then face right. Likewise, if I simply jump in place, the jump is left-facing even though I just right. I get the impression that the idle standing graphic is drawn to face right and the jumping animation is drawn to face left and there’s really no mechanism for storing where the player was last facing.

The other thing I noticed was the character didn’t handle slopes well. If I stop moving on a sloped surface, the character slides down ever so slightly. If I’m running down a slope, there are times the system doesn’t pick up a jump (because, while running down a slope, I’ve flown off the ground a little). I don’t know your code, but I get the feeling you utilized the move_and_slide() call instead of the move_and_slide_with_snap(). The latter call helps keep characters on unusual (aka, sloped) surfaces.

The above observations were really just that, observations. They didn’t really effect my game play much, if at all, but I noticed them and I’m passing that on, lol.

Very nice game over all! Well done!!

Developer(+1)

hey! sorry i missed the stream when you played it! i did not know about move_and_slide_with_snap() and i will definitely look into it! 

thanks so much for that elaborate review, i appreciate it! :)

Submitted(+1)

Love the personalityy of this game, congrats on a job well done!! The kleidoscope background was out of this world, huge props!

Developer

thank you for playing and for your comment! :)

Submitted(+1)

Interesting art style! Would have been nice to have a few more paintings to explore. The kaleidoscope was very nice!

Developer(+1)

yeah, sadly i ran out of time to draw and implement more paintings. thank you for playing!

Submitted(+1)

I know that feeling!

Submitted (1 edit) (+1)

Probably some of the scariest art I've seen. Fits the unusual theme perfectly. Very polished and interesting idea! Part of my time was spent checking out the kaleidoscope wondering how it was created. (Nvm I found the comment below)

Developer

i'll take "the scariest art i've seen" as a very lovely compliment! thank you! :)

Submitted(+1)

Love the characters and the lemon/melon puzzles! Got a 1:22:225 in my second playthrough. Loved the background in level two! Good job!

Developer

thank you for playing, glad you enjoyed it!

Submitted(+1)

The kaleidoscope background is so mesmerizing that I fell twice! Hahaha Great game!

Developer

haha, oops! thanks for playing the game, friend! :)

Submitted (1 edit) (+1)

Great sound and great visuals.

Took me a moment to realize I had to click on the lemons/melons, tried to walk to them for an embarrasing amount of time :D

I also really like the clean UI for the settings menu.

Good job!

Developer(+1)

thank you for your feedback, i appreciate it! i probably should have added some visual indication that you needed to click on the fruits. :)

Submitted(+1)

3:33:645 (I just love to play games slowly...)
I really like the game. Especially the musics, you really did a great job.

Developer

thank you! i'm glad you had fun with the game!

and thanks especially for the music! it was my second time using milkytracker, which i enjoyed a lot! :)

Submitted(+1)

 It's was fun to play!

Developer

thanks for the comment! :)

Submitted(+1)

That second area, the background effect, was wonderful. I sat there for way too long watching it. I'd be really curious how that was done! 

Developer(+1)

i merely tweaked the code and colors a bit, but the cc0-licensed shader i used is at the link below, if you want to look at the code! very mesmerizing. :)

https://www.shadertoy.com/view/7lKSWW

(+2)

this game is definitely a lot of things at once

Developer

that is.. absolutely correct, haha! thanks for playing!

Submitted(+1)

1:09:417 (but this was after I restarted once to re-map the controls)

You've definitely hit the wildcard brief! I enjoyed playing through this one, super unique, haha.

Developer

for the comment! and nice time! :)

Submitted(+1)

the graphics well are unusual. the player seems too slow, most of the time I held shift. I had fun playing

Developer

the slowness was intentional, i designed the game thinking about friends who have no gaming experience. but yeah, it could have been balanced a tiny bit better, i agree! thanks for playing it, glad you enjoyed! :)

Developer

will you help the syms of symmetropolis

in their NO LEMON NO MELON campaign

to restore symmetry?

visual warnings:

if the kaleidoscope background on level 2 is too distressing to look at, you can press the backspace key to replace it with clouds.
fullscreen mode recommended (the icon in the bottom-right corner of the game area)


this game was created in four days during the 47th godot wild jam, using the following free & open source tools: godot engine, milkytracker, libresprite, inkscape, audacity.

the music and "unusual looking" art were made by me. other assets + shaders used under cc0 or mit licenses.

share your best times in the comments! :)

(there may or may not be an exploit to get really competitive times. can you beat.. 13 seconds?!)