Really nice game but I found it too hard to concentrate on both sides for long. The art works well, the controls and upgrades are nice.
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SymFlight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #8 | 4.000 | 4.000 |
Controls | #11 | 3.370 | 3.370 |
Accessibility | #14 | 2.926 | 2.926 |
Overall | #14 | 3.280 | 3.280 |
Fun | #15 | 3.259 | 3.259 |
Audio | #16 | 3.185 | 3.185 |
Originality | #22 | 3.333 | 3.333 |
Graphics | #34 | 2.889 | 2.889 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.4.2.stable
Wildcards Used
Unusual Look
Game Description
Symmetrical Space Shooter created using polygons and 2 colors.
How does your game tie into the theme?
Symmetrical controls and player movement with inverted colors.
Source(s)
N/A
Discord Username
carson-23
Participation Level (GWJ Only)
2
Comments
A great little shooter! Admittedly, at first, I didn’t understand the score goal and the first two times I leveled up it didn’t quite click with me it was because I hit the goal, lol. I can be slow at time. Once all of the mechanics clicked with me, I really started enjoying the game!
I thought the use of polygons instead of art assets was a great choice, especially given the black and white nature of the game.
Over all, there’s not much to critique in this game. The controls work well. The leveling system makes progression fun. The game itself is a challenge without being overwhelming (at least for me).
Wonderful game!
Well done!! Kind of has the spirit of a game like Ikaruga if you replaced inversion with symmetry., which is really cool. Having the ships be able to wrap from inside to outside and vice versa was a nice touch. Super impressive for a one-person team, congrats!!
Great game! The only thing that seems a bit off was the enemy shoot be slower than the proper enemy.
"Multitasking at its finest", lost it there :D A lot of fun, was about to complain about the slow controls until I reached the skill-screen! Really well executed, I like it
Simple and well executed idea. The black-and-white look really hits home the symmetry idea. And it's a good stress test for the brain trying to mirror the required inputs at times!
This was absolutely a blast! I think this was an incredibly clever idea. It rode that edge of extremely challenging but possible. I was able to get nearly all the upgrades, was just down to a couple of speed upgrades before I couldn't go any longer. I think all the game design decisions here were superb. The white/black contrast looked really nice. I thought it was super clever how the shapes shrunk as you took damage. I loved the variety of enemies and upgrades.
It felt really weird and brain splitting switching focus between the left and right side and I'm surprised how quickly I could context switch what I needed to press to move correctly.
Great job. Super impressed.
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