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Pounumple's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #13 | 3.500 | 3.500 |
Gameplay | #21 | 2.833 | 2.833 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #24 | 2.667 | 2.667 |
How well does the game fit the themes? | #32 | 2.667 | 2.667 |
Audio | #34 | 1.000 | 1.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
6 hours
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Comments
the idea is fun, but the controls feel too wacky, altough it's probably a skill issue given that i don't play car games and should not be trusted with a car
It is more of a skill issue on my side, I couldn’t dial in how to control the vehicle in time. So it is a bit too hard for my personal taste. The vehicle controller in Godot is not the easiest to “just” try out in a game jam (even though it took me 6h already).
Difficult but a clever idea, and I can absolutely see why it was hard to get finished anywhere near the time limit. Every time the car flipped over it reminded me of playing with RC cars as a kid, so fun memories. Congrats for getting this out for the jam though, it's a fun challenge.
Fun if not a little difficult! It actually kinda reminds me of Blast Corps for the N64- a game that I absolutely suck at, so maybe the difficulty is actually fine (:
It ended up harder then I had planned. But the time was too short to make the car better controllable.
It looks fun, but it won't run for me.
I will add a Linux and Windows build, maybe that helps.
I have a mac. Also, it's the web version that won't run. I posted a topic about it, and one person said that in godot they had to fiddle with the settings to get it to work. I think they said the SharedArrayBuffer toggle on itch helped.
I already toggled that flag on. Otherwise I can not play the game myself (on Chrome). I will add a macOS build because that appears to be easy with Godot, but it might not work since I don’t have any tools here to test it or (officially) sign it.