Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

All Downhill From HereView game page

You are a sentient boulder--make the humans pay for their dastardly mining operation!
Submitted by Typical Arts — 21 hours, 3 minutes before the deadline
Add to collection

Play game

All Downhill From Here's itch.io page

Results

CriteriaRankScore*Raw Score
Theme interpretation#873.6153.615
Gameplay#943.3853.385
Innovation#943.3083.308
Overall#993.5383.538
Audio#1283.3083.308
Graphics#1333.4623.462

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository
https://github.com/Typical-Arts/AllDownhillFromHere-GameOff20222

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Nice game! The idea is fun and the music really adds to the game, the art style is also appealing.

The camera was a bit weird in my opinion, like it kinda made sense to position it to look towards the movement but sometimes I just wanted to look backwards. Moving the mouse adjusted the camera angle a bit I think, but in my opinion it would've been better to just capture the cursor and have the camera angle fully determined by the mouse.

The camera design is just a small thing, overall a good game. Great job!

Submitted

great game, i really enjoyed the music.
Camera is very wierd tho and it does not care of the momentum the rock has when touching houses, would be nice if it needs some kind of speed to actually brake thing instead of just touching it gently.

Submitted

Nice game averall. Art style and music felt matching. Idea is simple but interesting.

Something felt wrong with the camera but I don't know how to explain it. It felt like mouse turns the camera but the more I moved the less it seemed to turn.

While house destruction looked great loosing most momentum on impact ruins the the fun. Same with  hitting just a tree :(
I also feel my bolder got a little stuck in rubble while its depawning. Maybe you could make it not collide with the player or make so light it almost doesn't affect it

Submitted

Cool! I love the momentum of that boulder, and how you can feel it in the controls. The houses breaking apart look great!

Submitted

Fun game

The controlls feel a bit unresponsive, especially for the camera

Submitted(+1)

Clever game.  I liked the start menu and image and the rock having speed lines.  Getting into the game was really easy and I like trying to pick up speed to smash items.  Great job!

Submitted(+1)

Very nice game! It's really fun, I enjoyed destroying the houses and trees. I think maybe the trees could offer a bit less resistance, overall it feels like a destruction version of Katamari. I really would like having ways to accelerate more and having things that require more speed to be successfully destructed. This was very interesting to play, you found something really fun here.

Submitted(+1)

fun game! as sami said, keeping momentum would make it a lot more fun, maybe by giving the pieces an impulse away from the player so they don't block you

Submitted(+1)

Destroying houses is really fun.The demolition of the buildings was done really well.Maybe it can be added different destructible objects.Music and sounds really add fun to the game.

Submitted(+1)

It's just great a game where you go around destroying things. The sound and the buildings being destroyed was very well done. If I have any feedback it would be that the boulder is kind of hard to control and maintain a constant destruction.

Submitted(+1)

Loved the simple and well executed concept - it was a lot of fun to destroy things. The way buildings collapsed was very satisfying. My only improvement suggestion is adding mechanics that allow the player to maintain some level of momentum - or regain this quickly - to make the gameplay more fast paced.  

Developer

We loved seeing your comment! Having someone play our game makes our efforts worth while. We are very interested in iterating on this idea and your feedback is something we want to look at adding in the future!