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caz_gamez

19
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1
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A member registered Aug 01, 2015 · View creator page →

Creator of

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no one got hurt hopefully! :) of course sometimes they do that even without the game

Woots! if im not in chat and you're in the chat when jern plays it put in your game steam id in chat so it puts your game in the widget. 

Hey Thanks! Yeah one of my ideas was to let chat type a song title and it would search the net for the file.

Thanks for playing it! I love to answer questions so feel free to ask anything you're confused about.

Thanks Occular! It's what happens when I get a simple weird idea and keep adding more weird ideas.

ah thank you!! I know I always put controls in but I ran out of time. Especially at the end I wanted the plain circle to be a heart shape. I even know how to do it.

Thanks! Oh yeah you really feel the weight of a large chat room

Ah that's so great you liked it! It's a weird game and I just added crazy ideas i had along the way and when that happens a good idea at the time might not be that good since it's not planned or thought out. It's risky but sometimes it pays off.

fun to play and the shooting was very satisfying. if it auto reloaded it would be better for me

addicting and unique and fun!

i didnt know what i was doing but whatever it was it looked and sounded great!

the opening looked great and it was fun to play! i wish though i could just hold down the mouse to keep shooting

Getting a completed game working so smooth and your first is even more impressive!

I couldn't get it to shoot. I could move and aim but no response from the left mouse button.

Hey thanks for playing it! Yeah exactly, some of those flash games were great. 

You can enter any channel in the box next to where it says twitch channel. I found the ones with around 200 to 1000 viewers the most fun. Although it depends on how active the chat is. Some are surprising. I've seen 1000 viewer chats have almost no chatting. The only problem is of course a random chat they won't know about the special chat commands.

Hey I was thinking about the controls and what it means for them to be slippery. Basically the ferret has a mass and friction And when you press left it applies a force to the left and right applies a force to the right. And jumping applies an upward force. So when you say it was slippery how would that translate to the physics parameters for the ferret? Would you adjust the mass? would you adjust the friction? would you adjust the force? I have tried many combinations until it felt right. I gradually got good and was able to move through the levels pretty fast given the parameters I used. 

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Hi, thanks for playing it! One thing to try I think that might help. Can you juggle? If you can you know you start out repeating a very simple task. Just transfer one ball from one hand to the other and you repeat that for a while. Now apply that to the ferret controls. On the first level on one of the thin horizontal platforms just move side to side with the goal of getting as close to the edge without falling off by holding left and right and only lifting your finger once per pass. Basically just oscillate back and forth in a slow consistent rhythm. Repeat that until you can consistently get very close to each edge without falling off. Once you can do that add some jumping in there and still maintain your accuracy. I believe once you can do this you will be very good with the controls.

Hey thank you! I always worry about sound effects because hearing something a few times can be fun. Hearing something 50 times can be annoying.

Thanks Woots! Thanks for playing it!