Feels innovative with the fact that boss is unbeatable and evolves endlessly each time you try to beat him.
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Protocol: Void Hunters's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well the theme was used | #13 | 3.526 | 3.526 |
Fun to play | #14 | 3.316 | 3.316 |
Innovation | #17 | 3.000 | 3.000 |
How it sounds | #19 | 3.000 | 3.000 |
How it looks | #28 | 2.895 | 2.895 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Godot
Comments
Loved the difficulty increase when forcing the boss to spawn ads. I found a fun loophole that reloading at the right time makes it a virtual infinite gun
I liked how the Reload indicator showed when nearly out of ammo, that really helped. And showing the health on the Boss as a way to initiate each round was a nice mechanic!
very cool twinsticker, no levelups and the projectiles are kinda hard to see. kudos on volume sliders!
Good fun! I like killing the enemies on the boss.
It did seem like you could hang out far away from the boss and more or less not worry about the spawns
fun to play and the shooting was very satisfying. if it auto reloaded it would be better for me
Very fun survivor/bullet hell game. There seems to be a few bugs with the minions disappearing, but its super satisfying to drop the boss health and the minions resetting while dodging them.
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