Really love this and the style. I wish it had some sense of progression or difficulty shift? maybe a darker environment, maybe bigger mazes or multiple kids you have to lead, etc.
Great introduction to the concept!
I genuinely thought we did in our tools list. I’ll update it now. We only used Dall-E, but everything that came out we remade in asesprite or photoshop, other than the final win/lose screen (literally had 10 minutes left so we just submitted it) and that will be changed in an update. I’m happy to share evidence of that if need be! Many of the things that are “photo” style pixel art we did a series of photoshop filters and then cleaning up in asesprite and to get the palettes right, such as the company logos or the UI. I was going to make a dev blog showing our process because I think it might be very interesting for people!
Wasn’t trying to be sneaky! My apologies!
totally fair! We had a dialogue system built, as well as different characters modeled and their dialogue written. We wanted to do this “perk” system where you could get skill points and roleplay a bit more like being able to ask more questions or gain hints etc. wayyyy too ambitious for our time haha, so we cut a lot down. Thank you for the feedback!
I totally understand the perspective, the Spring jam we host is always a more casual/chill jam (we have some non-itch participants from local middle and elementary schools), and our Fall jams are competitive (usually we do a Halloween jam) with judging and votes, and I'd love for you to participate in both!