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A jam submission

Light the Way Travel AgencyView game page

Help spirits find their ideal vacations!
Submitted by celeryman — 11 minutes, 20 seconds before the deadline
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Light the Way Travel Agency's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#313.6433.643
Presentation#433.3573.357
Overall#562.9292.929
Enjoyment#792.3572.357
Use of the Limitation#832.3572.357

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
2, celeryman, safyr

Software used
Unity, Maya, Photoshop, Aseprite, Dall-E

Use of the limitation
We used the concept of  "Light is the way" in our game through the opening narrative and gameplay, where The Festival of Light is the only time of the year these spirits can enter the mortal realm, and so the travel agency is named Light the Way travel agency. We played with this idea, of "going into the light", as a way for these spirits to come over in our game's mythos.

Cookies eaten
30 oreos, many many snacks.

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Comments

Submitted(+1)

Next time I'd list the AI generation models you've used in the software list, it's pretty blatant.

Developer(+1)

I genuinely thought we did in our tools list. I’ll update it now. We only used Dall-E, but everything that came out we remade in asesprite or photoshop, other than the final win/lose screen (literally had 10 minutes left so we just submitted it) and that will be changed in an update. I’m happy to share evidence of that if need be! Many of the things that are “photo” style pixel art we did a series of photoshop filters and then cleaning up in asesprite and to get the palettes right, such as the company logos or the UI. I was going to make a dev blog showing our process because I think it might be very interesting for people!

Wasn’t trying to be sneaky! My apologies!

Submitted (1 edit) (+1)

Such a cute game!!! Love the style and vibe of the game very much, it has this very polished feel to it 
Really like how music and art compliment each other, just a well of text was hard but other than that a great entry! 

Submitted(+1)

The artwork, style, and overall coziness of the game is wonderful. The gameplay idea is also very nice. The only issue I'd have is that there is a lot of reading to do, but it's not a large problem.

Submitted(+1)

Music and Art are fantastic, Concept is great too,
Although, (this might just be me) Being greeted by a wall of text is not very appealing. Having to read and remember so much at once is a bit overwhelming. Maybe if the player had a little more interactivity with the customers by directly asking them questions about where they want to go and what they want for the vacation?
Overall though, great game!

Developer(+1)

totally fair! We had a dialogue system built, as well as different characters modeled and their dialogue written. We wanted to do this “perk” system where you could get skill points and roleplay a bit more like being able to ask more questions or gain hints etc. wayyyy too ambitious for our time haha, so we cut a lot down. Thank you for the feedback!

Submitted(+1)

I loved the art and presentation of the game! Also love the style of the game, kind of reminds me of Papers Please where you play as a person at a desk and people come to you and you have to sort through information to make the correct decisions. I did think that in this case there was a lot of reading and the font wasn't the best for legibility. I think it would be cool to explore the idea of designing the characters in such a way that you have to take in visual clues to determine what kind of vacation they would like. Like maybe the way they are dressed is a clue and hey bring like a little vision board with images that tell you the overall vibe they are going for. Overall, great job with this game! 

Developer

love these ideas, thank you! We had many more systems in prototype phase including some visual cues but we had to scrap to make the deadline. We will have it for version 1.0!