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championrj

13
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A member registered May 13, 2020 · View creator page →

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I just tried the demo and it is so cute and fun. It is such a cosy game and I loved the art style.

Are there any plans to make different recipes require different steps or activities to do? I am thinking similar to Cooking Mama, where you need to do different steps to complete certain recipes, making some recipes harder and easier. This would break up the gameplay more, and reinforce the core gameplay loop while not straying too far from the concept.

Another thing that has me thinking is what the progress going to be tied to or how progress is going to be integrated? Am I going to be able to decorate my bakery? Is there a currency? Is it just narrative-driven? Do I unlock recipes?

Truly loved the demo and can't wait to see the final product. Sorry if my comments are a bit much, I'm a girl game designer myself, so am just passionate. I would love to hear more and talk more about the game. 

Liked the idea, but going from a riddle to maze was jarring

The sliding mechanic was very satisfying, would have loved a wall run/jump.

Loved the concept but the slowmo affect made it difficult to play as it lasted a long time. I also felt like I should have had more of a chance to live than the enemies.

I think my version bugged, but it was fun for the parts I got to.

Feels like luck impacts the game too much. But love the game concept.

Love the music, sound and assets. More decisions would have been great, like positioning decisions and more than one character to decide upon.

Love the endless genre and making the door be your only defence is lovely. Some more visual language of how many hits an enemy has would be handy.

Interesting idea, but it was very easy to get lost, would love to have some more visual language.

The cars were the best addition to this game

Give my identity back you mirror! Love the story!

Loved the use of the theme, The minigames were cool, would have loved more of them.

The controls felt a bit too quick, but love the concept, would of loved more risk vs reward