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Sealed Through Ages's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #370 | 2.909 | 2.909 |
Theme | #378 | 2.864 | 2.864 |
Audio | #399 | 2.500 | 2.500 |
Innovation | #444 | 2.318 | 2.318 |
Overall | #457 | 2.470 | 2.470 |
Game Design | #492 | 2.318 | 2.318 |
Fun | #566 | 1.909 | 1.909 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player has to find a way the open a door that has been closed for ages.
Did you write all the code and made all the assets from scratch?
We wrote all the code ourself. All the art assets were made by us during this jam. We didn't make the audio for this game.
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Comments
Cool game! I love the graphics and sound in this game :) I had a little problem with holding items though, I wonder if there is a way I can get rid of the item I was holding as I couldn't pick up other things. Also, the movement could be a little wobbly, but I don't have any suggestions on how to make it work better ^^; despite the hiccups, I really liked the game! Great job on it :)
Game looks good but there are mouse sensitivity issues: Tried the windows build, there it was wayyy to slow, that slow that it became unplayable. On web build it was relatively fast, but not too fast to handle though :)
I got stuck on the same location as others got stuck unfortunately. Goed gewerkt tho :]
Nice game. Good efforts.
Thank you for playing our game!
The controls are a little slippery but maybe that's just the web version. Apparently the sledgehammer breaks the bricks but that was not the case for me. Nice art style though!
I'm sorry the sledgehammer didn't work for you. I thought I fixed the issue a few days ago, I will try to fix it again. Did you try the sledgehammer again after reloading the web version? Thank you for the feedback!
Decent game, but the sensitivity was a tad too fast for me, and I struggled to break the bricks. Just a thought: maybe consider using the left mouse button for interaction, and the floating of objects made the controls a bit tricky. Overall, great job!
I think the sensitive is so high because of the small window size. Were you able to break the bricks? There was a bug in the original version that prevented the player from braking the bricks. Thanks for the feedback!
I saw a speed difference between the windows and web versions, the web ran smooth but didn't trigger any events, the windows one works fine but mouse and object movement where really slow, the player moved well in both. the puzzle idea is fun
Thank you for reporting this issue, I will try to solve this!
The graphics, music, and game feel are good. After trying for so long I found out the exit.
Congratulations on your submission. Keep it up. Cheers:)
Glad you found the exit!
Really good idea, the only problem is that i wasn't able to break the brick with the sledgehammer.
Thank you, for some unknown reason the sledgehammer doesn't always trigger the bricks.
It was a nice experience tho I couldn't get the bricks to break somehow?
The models look cute and music itself was nice!
I can see this becomming a bigger puzzle game for sure!
Glad you enjoyed the game. The web version has some issues, for a better experience I recommend downloading the windows version.
A bit buggy but looks cool!
Yeah, for some unknown reason the web build is buggy sometimes, I'm sorry about that.
It's alright as long as you learn you did an amazing job brother!!!
I couldn't figure out what to do. No keys worked for me. the game art is really nice though.
All the keys are fake, you have to open the fence with the crowbar. This will open a new area. In the new area you will have to break the brick structure with the sledgehammer. Once the structure is broken you can collect a brick to throw in the window.
lol well now i feel better
I think my version bugged, but it was fun for the parts I got to.
I'm sorry your version was bugged, can you give me some more details about the bug? Glad you enjoyed the parts that were not bugged!
I could not find a way throught the door. None of the keys works. the crowbar worked on the fence. couldn't pick up the bricks to smash the window. Control of objects is bad, they feel way to slow, and the object you control is often outside the camera. Like the door graphics and the music was cool, but a bit repetative. The idea is good, feels kind a like a escape room.
Thank you for the feedback. I'm sorry that you encountered that bug with the bricks, were you able to smash the bricks with the sledgehammer?
no, I did not think of tha