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zlord

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A member registered Oct 26, 2022 · View creator page →

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huh, I definitely need to fix that, thanks for the help. <3

ok, I'll definitely try, thanks for the help <3

Now I remember just how bad I am at remembering things


It would be nice to have a grid on the canvas thought so it is easier to tell how big things are and appropriately scale them.

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Thank you for your kind word <3


Do you have any suggestions on how I could fix the rasterization? I'm not really sure how to make them that consistent when all the art is just pictures from real white board (or at least will be when I  do post jam for the numbers).


Also here is the sprite sheet just because why not. (I have no idea why it has flipped upside down, something to do with converting to jpeg)


Could you please elaborate? I'm not entirely sure what you meant by: "some numbers can't be picked up if other numbers are already in the grid". Are you talking about them not fitting? Because the whole concepts is that space management aspect.


To be clear I'm just curious, I want to understand better so I can improve any issues post jam.


Thank you for playing the game <3

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Thank you to all of you for your kind comments and for playing my game <3


For those of you who mentioned the art, I think i should say they are just pictures I took of a actual whiteboard and then photoshopped out. I wanted to do it for the numbers as well, but I'm bad at art and I pivoted to this style at midnight the night before due date, so I just wasn't able to get whiteboard style numbers I was happy with so that they matched up with the grid and didn't look weird.


I think I'm going to do a post jam version since I still have ideas for things to do, such as better balancing, different weapons, audio improvements, and listening to your guys's art advice. One thing I really want to do is that I had actually coded the gun so that I could change the variables on a whim, such as the: reload speed, fire rate, bullet bounces, give the player custom shooting patterns such as the X, ect... I wanted to give the numbers randomized attributes to effect these but I ran out of time to implement that.


Overall this jam was really fun and I hope you all enjoy/enjoyed this game <3

I thought the idea was really interesting, I always like the concept in video games where it is "technically" always beatable though skill, but you are encouraged to not slam your head against the wall and upgrade. I was a little confused at the beginning, but I figured it out. Its really just missing audio and since that isn't hard to fix and you mentioned post jam, I have faith this can blossom and solve the issues I had with this.

Fun game, I really liked that even if you miss on you initial shot you can still correct it and get it while its coming back. There was also a good amount of variance in the random levels.

this is really cool idea and fun to play, just eerily quiet.

Cool idea, a little to easy though. It feels like it would work better if you just put an arrow at the start of what direction the ball is going to go and then had us place a hole before the shot rather then in the middle.