Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Arctic Office WorkerView game page

Submitted by Boebi_G — 18 hours, 4 minutes before the deadline
Rated by 8 people so far
Add to collection

Play game

Arctic Office Worker's itch.io page

Rate this game

In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.

Godot Version
4.3

Wildcards Used
Silent Night, UI Is Real, and Advent Calender

Game Description
You are an office worker in the Arctic for a reputable company

How does your game tie into the theme?
Based in the Arctic all the minigames are based on ice!

Source(s)
N/A

Discord Username(s)
boebi_g

Participation Level (GWJ Only)
1, this one!

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

i saw a lot of games using the computers env and this one is really good!!!!

Submitted

I found this pretty fun! I enjoyed the management of all the different tasks; I think the hectic nature of it was enjoyable and fit the intent of the setting well. The in-game UI was nice as well.

Submitted

I was so surprised at the fishing and cooking games working together, really loved that. I didn't progress very far because I think my scroll speed of my mouse skipped over some explanation, but great visuals, great individual components, would love to see more of this game.

Submitted

Great use of the theme. Glad to see multiple games went with the computer environment for the UI is Real wild card.

I agree the game is hectic but it is fun. The fishing and fish frying mini games working together was really fun and well thought out. It would be cool if the other mini games worked like that too.

The first time I played I couldn't click the red button for some reason. Not sure why but restarting it worked fine. I also couldn't figure out the faculty training mini game at first. I kept thinking it was a true false prompt. Felt dumb when I realized the red letters meant I was incorrect. Good UX on that though just bad user in me not understanding!

I liked how you setup the computer environment too. The UI of it looked great and felt like was a cohesive part of the game. Great job!

Developer

Thanks for playing and the nice comments! Yes I noticed that the collision boxes are moved to the left for some reason on some starts, I'll add a note in the description. Thanks again :)

Submitted

This game is pretty frantic. I'm not very good because everything is falling apart for me almost on the off. I can keep a few things managed but some of those minigames are hard to do or very time consuming. I liked the dynamic between the fishing and the fish fry. I would play into that style a little more where one task is feeding another. I like this though and would love to see some more to this.

Developer

Thanks for playing! Part of the intention was for it to feel frantic and overwhelming at first. Balancing difficulty was hard as I knew most of the minigames. Thanks for the kind comments!

Submitted(+1)

Agreed balancing is one of the hardest things to do during a game jam right after proper scoping. 

Submitted

This game feels fun, however I might just be stupid but I cant figure out how to not just loose within the first minute. alarms just start blaring and I dont really understand why. All the individual parts are very nice but I'm just not sure how not to loose.

Developer

Thanks for playing my game, I really appreciate it! :) 

I did my best to create an instruction sheet towards the end of development, part of my intention was to make the game a little challenging to where the play could see improvment. I wasn't able to set up a time survived scoreboard sadly. There is a Status app that provides information on what tasks need to be done, and the alarms/timers do not start until the red button is pressed.