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Sum Hero's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #40 | 3.719 | 3.900 |
Accessibility | #50 | 2.956 | 3.100 |
Fun | #65 | 3.146 | 3.300 |
Overall | #89 | 2.901 | 3.043 |
Theme | #90 | 3.242 | 3.400 |
Controls | #102 | 2.670 | 2.800 |
Audio | #117 | 2.288 | 2.400 |
Graphics | #129 | 2.288 | 2.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2
Wildcards Used
Hardcore
Game Description
upgrade your wepon by getting the highest sum by combinign numbers in this semi rouge like game
How does your game tie into the theme?
you are forging (creating) a stronger wepon as time goes on
Source(s)
Im not sure how to go about that so no
Discord Username(s)
_zlord_
Participation Level (GWJ Only)
this is first time where I didnt give up one day in
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Comments
Thank you to all of you for your kind comments and for playing my game <3
For those of you who mentioned the art, I think i should say they are just pictures I took of a actual whiteboard and then photoshopped out. I wanted to do it for the numbers as well, but I'm bad at art and I pivoted to this style at midnight the night before due date, so I just wasn't able to get whiteboard style numbers I was happy with so that they matched up with the grid and didn't look weird.
I think I'm going to do a post jam version since I still have ideas for things to do, such as better balancing, different weapons, audio improvements, and listening to your guys's art advice. One thing I really want to do is that I had actually coded the gun so that I could change the variables on a whim, such as the: reload speed, fire rate, bullet bounces, give the player custom shooting patterns such as the X, ect... I wanted to give the numbers randomized attributes to effect these but I ran out of time to implement that.
Overall this jam was really fun and I hope you all enjoy/enjoyed this game <3
Fun concept, and very creative way to forge your weapon
Cool entry! I liked the whiteboard graphics a lot! I wish you hadn't mixed them with other mediums, it would've looked way better with just whiteboard assets. Decent take at a roguelike and fun gameplay!
Woow, polished submission. I loved the little juicy details you added in (like that zoom into the workbench was crisp). Gameplay was also fun, think I enjoyed tetrising my numbers the most. I think the whiteboard graphics are interesting, though some of the sprites, like the player, enemies, and workbench, seemed to be of different rasterizations. Like the line thickness and blurring was different for the player sprites and the background elements. Kind of wished you maintained consistency somehow between those elements. Honestly, that little graphic element is my only nitpick. Good stuff~!
Thank you for your kind word <3
Do you have any suggestions on how I could fix the rasterization? I'm not really sure how to make them that consistent when all the art is just pictures from real white board (or at least will be when I do post jam for the numbers).
Also here is the sprite sheet just because why not. (I have no idea why it has flipped upside down, something to do with converting to jpeg)
Going to make an assumption on how you did assets so feel free to correct me if I'm wrong. It looks like you scaled your character assets down to fit within the constraints of the size you felt comfortable with for your character (like scaled it down to fit within the hitbox). When you scale down the assets, Godot or whatever you're using to render your assets into .pngs or .jpgs, is going to make assumptions about the pixels. So like, if you scale the guy down, they lose pixels (scale it up, makes guesses on where pixels should be to maintain the look of the image).
Going to take some math and guesstimation but I would figure out what size you need to draw the assets on your whiteboard to avoid scaling. It actually looks like you may have a size that could work for a character based on the guy in the background.
ok, I'll definitely try, thanks for the help <3
I loved the originality in the design choice here. Love the whiteboard graphics! The take on the them was different than others so far, really enjoyed this one. I spent a ton of time trying to maximize my grid, overall it was fun and with some polish I’d likely play more of it!
Nice job!
An original take on rogue-like! Controls needs a little bit more work especially in the forging (sum) part since some numbers can't be picked up if other numbers are already in the grid but other than that it's really well-made!
Could you please elaborate? I'm not entirely sure what you meant by: "some numbers can't be picked up if other numbers are already in the grid". Are you talking about them not fitting? Because the whole concepts is that space management aspect.
To be clear I'm just curious, I want to understand better so I can improve any issues post jam.
Thank you for playing the game <3
In the inventory segment, when I drag a number pass another number to put in an open space at the very left of the inventory space, the number suddenly froze and I can't drag it anymore. It was the number 3 and the other numbers were 4 and 2. The number 3 froze in the middle of the inventory space and it didn't quite fit into the inventory grid (it was in the middle of the green and red grid).
edit: managed to recreate and capture the not moving numbers on the gif below.
huh, I definitely need to fix that, thanks for the help. <3
I like the concept, it's always nice to see item organization (or should i say numbers) like resident evil 4.
Fun little game. Great job for your first Godot Wild Jam.
OO, very interesting idea! I hate math, but i like this game! :D