All files are in the game folder. Asset files are in the 'www' folder, but they are encrypted by the RPG maker build process. If you want to view them you will need to find some program to decrypt rpgmvp files.
charlsebob
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You're not missing anything. The trick with the top right gem is to light it from above.
If you're still struggling after that, the exact solution has been posted in the TFGamesSite discussion thread here: https://tfgames.site/phpbb3/viewtopic.php?t=17432&start=50
There isn't, but pretty much everything has been documented here in the comments or in the thread over here: https://tfgames.site/phpbb3/viewtopic.php?t=17432
If you go to where the fae village in the bottom right of the deepest part of the forest, there will be a guy blocking the path into the village. You have to keep talking to him until he tells you to go and drink from the pool to the south. If you go and interact with the pool it will trigger the TF.
For the waterfall puzzle: To reach the stone piece you need to first switch on the red lever, the green lever and the blue lever. Then you can reach the yellow lever on the top row. Switch on the yellow lever and then go back down and switch the green lever off again. Then go up to the top and ride the waterfall to the left of the yellow lever down to the lower level, and you can reach the stone piece.
To reach the key, you need to get the purple lever (metal shaft) from the prison first, then you can get to the broken lever base by switching on the blue lever. Use the metal shaft on the lever base to complete the purple lever, and then switch on the purple lever. Finally, make sure the blue lever is switched off and the red lever is switched on. Then you can ride the waterfall in the middle of the room down to reach the key.
For the theft, you need to talk to everyone in the town about the event the night of the theft (you don't need to talk to the mayor, the innkeeper or the blacksmith). Once you have talked to everyone, talk to Dalton again and tell him you have a suspect and it's Garidin. When he asks why, tell him he wasn't seen. After this you can ask Dalton to search Garidin's house.
There is no single guide but most of the answers can be found in the discussion thread here: https://tfgames.site/phpbb3/viewtopic.php?t=11151
The other thing you have to do to open the door involves the unlit torches on either side. You will need a way to reach them and a way to light them.
Thanks for the feedback! Unfortunately I had to disable dashing because it would mess up the balancing in the forest and the desert, and I figured that having it enabled elsewhere and disabled in those ares would only be more annoying. But hopefully everything is close enough that it's not too much of a problem.
You do need to be normal in order to acquire a TF. The first TF you get can be cured with the plant found in the northernmost clearing of the middle section of the woods.
People have already found most of the Tfs so you can look at the discussion thread to see their findings: https://tfgames.site/phpbb3/viewtopic.php?t=17432
I will post a full list in a few days once people have had a chance to explore everything themselves.
Thanks, I've solved most of those and will release an update a bit later. For the issue where the game locks up visually, do you remember which room/what scenario that happened in? You can dm me if the answer would involve spoilers.
As for Ziba's hint, the requirement for it to appear is that you have asked her about herself.
Thanks for the feedback! I'd actually prefer if you post about bugs publicly, so that other people can see just in case they run into the same thing. You can post them here or on the discussion thread at tfgames.site.
I was considering entering it into the tf game jam, but it kinda felt like it wouldn't be in the spirit of a game jam since I've been working on this for so much longer.