I like, reminds me of old flash stick fighter games
Gertrude Techs
Creator of
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the game takes place during the colonization by the bratish, they took over native populations, then enslaved the people and its resources. This started an age called the Indoostrial Revolution, where this games inhabitants began to produce many goods unsustainably while destroying the land that it grew on! All while using those native populations as fuel for their machine. The natives would go on to resist YES! However, bigger organizations like the bratish and the OSA would have secret agencies secretly sell drugs in their communities and countries of origin, keeping them docile and fighting against themselves. The genocide continues...
its up to secret revolutionaries called "artists" to spread the truth using complex projects and hidden signa1s.
this is a monument, new version here: https://checklesextremist.itch.io/hypergate-mall-play-test
GO PLAY AND SUBMITE A REVIEW, BITCHE
In the quaint cobblestone streets of Victorian England, amidst the gas lamps and horse-drawn carriages, there lived a curious young lad named Oliver. Born into a society governed by strict etiquette and conventional aspirations, Oliver's heart beat to the rhythm of a different drum. While his peers dreamed of becoming esteemed doctors, lawyers, or scholars, Oliver found solace in the world of whimsy and play.
From a tender age, Oliver displayed a natural affinity for the fantastical. His eyes sparkled with delight as he witnessed the mesmerizing puppet shows at the local fair, and his imagination soared with each page turned in the tattered storybooks he secretly borrowed from the library. However, it was a chance encounter with a simple mechanical toy that would change the course of his life.
In the hidden corners of his father's study, Oliver stumbled upon a dusty, forgotten box containing a collection of wind-up toys. Entranced by the miniature marvels, he discovered the joy of winding up gears and watching as tiny figures danced in intricate patterns. It was in those moments of innocent play that the seed of creativity took root within Oliver's heart.
As the years unfolded, Oliver's passion for games and playfulness grew. Unbeknownst to his conservative family, he spent countless hours tinkering with rudimentary game prototypes in the attic. While his peers diligently prepared for careers in law and commerce, Oliver secretly nurtured a dream that set him apart.
One fateful day, as the clock struck midnight, Oliver made a bold decision. Leaving behind the safety of his Victorian home, he embarked on a clandestine journey to pursue a career that would defy societal expectations. In the bustling streets of London, he found his way to a burgeoning community of game developers, a group of like-minded individuals who shared his love for the absurd and the silly.
With determination burning in his eyes, Oliver embraced the world of game development. His creations were a testament to his whimsical spirit, crafting games that brought joy and laughter to players around the globe. From quirky characters to bizarre challenges, Oliver's games were a delightful departure from the ordinary.
In the heart of Victorian conformity, Oliver had risen from the depths of societal expectations to carve his own path. His journey from the shadows of tradition to the forefront of creativity stood as a testament to the power of following one's heart, even in the most unlikely of eras. And so, in the flickering glow of gas lamps, Oliver continued to weave tales of whimsy, leaving a legacy of silliness that echoed through the corridors of time.