This is incredible!!! I loved the graphics and music. I thought it fit the theme really well, because of the power ups. You never know what the next level is going to be like, and the gravity is also flipped. The controls are super nice feeling, too. It took me a while to figure out that you had to grapple into the doors, but the line that connects you to things you can grapple helped me understand.
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Jet Sketch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #108 | 3.500 | 3.500 |
Fun | #216 | 3.182 | 3.182 |
Graphics | #219 | 3.455 | 3.455 |
Game Design | #275 | 3.091 | 3.091 |
Overall | #316 | 2.955 | 2.955 |
Innovation | #355 | 2.591 | 2.591 |
Theme | #606 | 1.909 | 1.909 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each inter dimensional door you go through changes how you play the game.
Did you write all the code and made all the assets from scratch?
Yes.
Comments
A great take on the endless runner, with enough things changing often enough to keep it interesting over multiple runs, well done!
The game is very fun. I don't mind not fitting the theme but those stars say that don't touch the floor or something along those lines but even if I touch floor/ceiling after that, I'm fine
Fun and addictive! I don't see much relation with the theme, but I liked it.
Great fun game, it took me while to get used to the movement. Great work.
If you have time check out my game.
Very fun game! It took me a second to figure out that you could pull yours to rocks and doors and that it was something you wanted to do, but once I got that it was on, highscore after highscore! The game was well put together and a lot of fun. Well done! Nice entry for the jam.
Fun little game, took me a second to work out the controls and mechanisms (small tutorial needed maybe?) but I got there eventually!
Had a lot of fun with this! I liked how your game played into the theme with how each door gone through changed the dynamics.
If I had anything to say, it would be that I do wish that there was a bit more variation in terms of either obstacles or level layouts, but other than that, great work!
THE LEADERBOARD DOESN'T WORK. HOW WILL PEOPLE KNOW I GOT 42069 POINTS?!
But seriously, cool game. Well executed mechanic. The visuals look nice, I could totally see this look in an end product app store game.
The movement feels nice. Again, the mechanic is cool. It feels good to play with, feels snappy and responsive.
The music is nice, fits well with the looks and sounds exciting. The music does very well when paired with the rainbow sections. Feels like a rave.
Overall, a real cool submission.
Congrats on making a game! When you pick up the "thing" the text disappears too quickly and I didn't understand what did it do. Having the control tips inside the game would improve the experience by a lot, so you don't have to go back to the itch page to find it.
Thank you for the feedback! Since the game only has 2 buttons, I tried to map every natural key to one of the inputs so people could intuitively press whatever key felt natural to them on the keyboard and figure out the controls while playing.
I also tried to make the power ups as intuitive as possible by highlighting the game areas they affected, though we definitely ran out of time while working on that.
I'm sad it was difficult for you to pick up, I spent a good bit of time trying to make the game mechanics as self evident as I could. That combined with the fact that there are only 2 buttons for controls, I thought if any game could survive without an in depth tutorial, it'd be this one. Lesson learned for future jams I guess.
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