Thanks for the info, I’ll patch this with the next update I’m releasing soon!
ChigooX
Creator of
Recent community posts
yes what I’m saying is it dosent come with anything. Its blank. Where you see hair gender hairstyle are options only used when you add those options in the category. All the actual setting for the plugin is just the category option which is the first setting in plugin parameter
Also the box in the lower left shows the class notes of the current actor class
Ok, just tested on a new project! It is working. So in the plug-in parameter you have to set the different categories, like hair, race, starting items etc.. and their various options and the variable that stores that option. so if you make a category hair, options can be hair 1, hair 2. and the variable you pick will be set to those options. from there, you can do whatever you want with the variable. for example, if I have the category 'starting item' and the options are bag and wood. if I pick bag the variable I pick will be set to 1. then after you pick what happens when the variable is 1, which will be to give the bag or if it's to change the appearance do a global check for that variable and change character image accordingly.
the part where it says gender, hairstyle, etc read below!
Now there's another part to the plugin. I added the option to automatically change player appearance depending on the files you have in your character folder. if you do have the gender, hairstyle or the other two you can then tell the plugin what the file prefix for each file is, and it will auto-switch for you. I'll make a tutorial soon. sorry for it being not very easy. I tried to make it simple.
No problem., I appreciate your interest. the first Act of the game is completed, as well as one of the 3 major storylines. There are other sidequests and mini-games dotted all over the map. There are also many things to kill and places to explore, tons of weapons, armor and loot. You can craft, steal things, and turn into a vampire or werewolf. You can join two of the 5 guilds although I haven't done their quests yet.
I'm still going to update the game here and there but I really want to make my next open-world project with MZ in the same world.
Just like the elder scrolls I crafted a whole world and lore that goes back thousands of years, So I'm just deciding where and when the next game will take place.
I've been working on the game for over 9 years there's a lot of things to play around with but it's not complete by any means. lots of quests are still missing, and a lot of locations are not completed. but the first 2 main quests of the game are completed, some side quests. There are a lot of items to find and upgrade or craft. there are still a lot of locations and things to do.
appricate the review! I have considered everything you said and will be changing quite a few things. Most of the text in the game was written when I was much younger and I plan to revisit all of them. The mini-games and some of the systems are placeholders until I can find a better way to implement them. You can switch which quest is being tracked by pressing ALT, but I didn't mention it anywhere as the quest tracker is a new feature still in the works. Still balancing the game magic is more OP than any melee if you have your points in magic. the filler NPCs pools from a list of random greetings and stuff and the more I add to that list hopefully they'll feel more dynamic. they're just like the "farmer" NPC you see in Skyrim where he's just there to fill out the world with no real purpose or meaningful dialogue. Of course, more polish will be added! Just been working on this when I have free time and I lost the project files twice like 3-5 years ago and was set back majorly.