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Cinevva Game Engine

114
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A member registered Apr 05, 2024 · View creator page →

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Recent community posts

Some obstacles are meant to stay small 😊 but we’ll double check for playability and smoothness of the gameplay.

Wow, thank you @Reit Games! We appreciate the feedback! Does it mean it’s worth taking it a step further and publish it on Steam + iOS?  

This game reminded me of Commander Keen. I noticed that I'm fighting with collision boxes for no good reason on the first level. Some platforms are accessible by jumping from underneath them, while others are not.

Amazing physics-based billiard-mini-golf gameplay. Perfectly crafted with great replayability!

There is great potential in rotating maze gameplay. With polished controls, it could claim its place in the hall of fame for games.


It's a good baseline platformer. Camera is a bit jumpy on jumps.

Very polished game with a complete set of mechanics, level progression, and a unique touch on art style.

thank you for taking the time. We put  a lot of effort into the mobile versions to run smooth. 

Thank you, @Brave Kings Studio! What do you mean about every configuration? Jumps are precise...some of them are created like that on the purpose...

Right? I think we can crank up the quality for web games quite a bit hopefully. The artists will love it too!

Thank you for the feedback! We will add more variety, time travel through levels, particles, characters - just trying to decide which part to focus on first.

A great bullet hell game! The main screen art is amazing.

I enjoy the tense atmosphere and the spotlight dimming at just the crucial moment when it's needed the most. I started noticing all the enemies as the monitor brightness increased, making the game simpler. Keeping some of them hidden in the shadow until the player discovers them could enhance the game's immersion even further.

It a simple on one side and challenging on another side  math puzzle! Well implemented! You know it make it into another submission as a mini-game

A very polished game. It’s definitely a game that is made with love.

It's a great stealth puzzle game. I recommend focusing on enhancing the graphics by incorporating spotlights and shadows, while keeping the view in 2D or top-down 3D.

The game features a unique blend of mechanics, making it quite original. It's nearly impossible to play with a touchpad, so I had to dust off my mouse.

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It has very good gameplay dynamics. The creative use of light and music makes the atmosphere believable. It's a bit short, I won the boss battle on the first try.

The concept is simple yet very playable. I've spent quite a bit of time just moving up and down, gathering crystals without any fighting. It's relaxing :)

I appreciate the creative use of batteries in the shooting or taking mechanics. The game is very playable. I'd love to be able to control the ship with the mouse for precise movements around the rocks. The little enemies that drag rocks onto you are adorable.

2048 with pinball physics!

In 45 seconds, I was covered in green. The game needs a tune-up to balance the difficulty. I'd make the character move faster and shoot in the direction of the mouse pointer to have more control over what's happening. Right now, the character is on a suicidal mission.

This submission has a great atmosphere and solid gameplay. Including more devastating weapons/upgrades and enhancing enemy progression would make it even better!

It can be turned into a game with a way more combinations, including funny and unexpected ones. It might also be a good idea to provide players with hints when it's obvious that they are going in circles, missing something obvious.

That's an unusual take on the mechanics. I feel that the power-ups that make the sword bigger are working against me. Yeah, I think the main character in this game is THE SWORD. This game is very enjoyable for its originality.

The game is incredible. Yes, it's a full-scale, big game with no compromises. It has a solid storyline, and all mechanics are in place. The atmosphere is believable from the first seconds!

That's the fun game! It's incredible addictive!

It took dozens of rotations to figure out that the level is unsolvable with just rotations, and it's time to read the manual. It's a good and challenging brain teaser.

The bird! I kept moving this rock, avoiding lightning, holding hands, and keeping balance for no good reason (just as in the old tales). And she stole it! Arghhh....

Nice little "impossible to loose" game!

It's a rare example of an almost vanished genre. I played games like this on the Spectrum. Great result for the amount of code!

It's a fun mini-game that features the stunts of a larger one. Picking up NPCs is a great catch!

Wow! It was a sprint through bullet hell! It reminded me of the Contra series from the old days!

I love your perspective on AI/HI. We have one in our engine. It's sometimes helpful, sometimes silly.

Sure! I'd be happy to do so. Could you please provide the link?

Nice take on the old game. It should earn its place in iOS and Android stores!

Oh, it's my exam at the driving school :)

An excellently polished arcade boost racer! Great music, smooth gameplay, and just the right level of challenge. Are there any plans for multiplayer?

Damn, this game is both hard and simple at the same time. I'm confused :)