More questions. The hit location table doesn’t state left or right arm/leg. How would you determine which side is hit? Weapons, there are a couple that aren’t that beneficial cost-wise and weight-wise and without properties, like long sword. Not sure if I missed some rulings about that. If you’re a minmaxer you’d never buy a sword. Of course you shouldn’t be a minmaxer, but still… :)
Claes
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I’m wondering about the Task Resolution Table on page 9. If we look at the RV for difficulty 5 it says 13. Shouldn’t that be 15? Also, the two columns to the left of difficulty 5 have the same values as the column for difficulty 5. I think they should have RV 13 and 14. And the partial success should follow in the same manner.
It’s interesting to see that partial success increases as the difficulty gets higher. Is that intentional?
The new version is great! I love it!
There are still some errors in the character sheet:
Creating a character, step 3:
It still says Wrote. I think it should be Write.
Also, a semicolon is missing after Light at the end of the sentence.
Tests, step 2:
It says Path abilities(advancement). A space missing between abilities and the parentheses.
Damage:
It says 1 a 3 and 4 a 5. I think a should be replaced with to. And maybe it should say wound instead of dmg.
Also it's a bit inconsistent with the rule book. In the book it refers to "light damage" but on the sheet it says "easy damage". I think you should use "light" and maybe call it "wounds". So for example if you roll a 6 for health you would get 6 light wounds, 3 average wounds and 2 severe wounds. I would even rename "average wounds" to something else like "serious wounds". Average sounds a bit strange when referring to wounds and damage.