Honestly one of the most unique games I've seen. I think it should be clearer from the get-go what each cell does, so that you don't get so many people unknowing what to do. I also think there should be a permanent progression system instead of having to restart every time you die. I also think the game would benefit from very common cell spawns, so growing your colony is super quick and enjoyable.
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Microcolonies's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #119 | 3.767 | 3.767 |
Audio | #343 | 3.300 | 3.300 |
Graphics | #406 | 3.567 | 3.567 |
Overall | #417 | 3.383 | 3.383 |
Theme | #442 | 3.567 | 3.567 |
Game Design | #621 | 3.167 | 3.167 |
Fun | #809 | 2.933 | 2.933 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
When you have more cells in your colony you are stronger
Did you write all the code yourself and made all the assets from scratch?
Almost all assets are made by me, but I downloaded music and cell dead sound.
music: https://freemusicarchive.org/music/Daniel_Birch/indigo/daniel-birch-indigo-strok...
cell dead sound: https://freesound.org/people/DuffyBro/sounds/319107/
Comments
Really good idea and concept but the game is little bit too hard, if the difficulty was to be toned down I think it would be a cool game to grind and play !
Good idea I really liked, but a bit hard to control. The art is simple but works well. Congrats, nice entry!
Interesting game, I like the cell building mechanic, however, the game is a bit unclear even after I read the help page. For example, I had no idea what I am supposed to do when I am attacked, aside from spinning in a circle uncontrollably. The cell components can also be a bit hard to distinguish (movers and killers look really similar to me mid-game when enemies are swarming me), giving them a slight tint would probably make it easier to tell them apart.
If the game was made a bit clearer, I think it’d be really fun.
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The art is all very nice and clean
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Found a typo (“showned” => “shown”: https://gyazo.com/5a8c1718cb0899c8c602af49e1e36bc9
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I found the game very confusing despite reading the how to play text beforehand
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I think enemies start attacking the player too fast. As soon as I started I was getting barraged by what felt like hundreds of cells
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I think the bubbles should have some audio feedback
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My highscore is 14 but I’m honestly not too sure how I got that
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I didn’t realise at first that the how to menu tab had multiple pages (I don’t think it’s very clear)
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I don’t understand why the player would ever use RMB (to get the cells to look at the cursor)
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I also don’t understand what the bubbles do or how to get more cells
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I really do think this game could do with a more in-depth tutorial
I really liked your game! It's relaxing and something new. Perhaps the bubbles come a little slow, sometimes I find myself waiting too long just preparing for the next bubble ;p Overall great game, would love it if you can cehck out my game too!
After I figured out what to do exactly it was very nice to play this cell-life ecosystem "simulation". Graphics are to the point. Cool!
Please vote for our game too :slight_smile: Thank you.
The game is calm and cool but i struggled to figure out what to do when the bubbles were there
Great audio, super relaxing, and a very nice atmosphere. I think you did a great job!
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