Cutest Game. Thank you for the Tutorials. I like the language soundfiles.
Comic and Sons
Creator of
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It would honestly be a bit too simplistic for me if you can walk up to your opponent, hit them, retreat, wait for them to hit you, and then spam attacks again. Then it would be easy to defeat an opponent. So you have to fake an attack by jumping over an opponent and then attacking from behind. Of course you can see that differently, and if everyone shared your opinion, that would also make me change this part of the game as soon as possible, but I would find it unfair to give me a bad rating because you find the game too difficult.
As for PlayerCollission, I use a normal Capsule Collider, which is very common for 2D platformers these days. Slipping off the edge of a platform is just realistic. I would find box colliders inappropriate here.
As for the double jump, you just have to time the double jump a bit. It's nothing that other games wouldn't do, that the timing of when you double jump varies the jump height.
The objection regarding the spikes is fair. But that doesn't make the game bad.
Great game. It goes in a very good metroidvania-like direction. The game design is well thought out and makes sense. I also really liked that your game had a map. One weak point is still the physics, which makes it difficult to control the character. I bet you have the Gravity Scale or the weight of the player set very high. I would possibly set it a little lower so that the player has more time in the jump itself and can react to the environment there before plopping to the ground like a stone. You might be interested in this: http://www.davetech.co.uk/gamedevplatformer
If you found my review coherent and enriching, I would be happy if you could test our game as well :)