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Comic and Sons

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A member registered Mar 01, 2020 · View creator page →

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Cutest Game. Thank you for the Tutorials. I like the language soundfiles.

I realy love the  art style. Very  impressive!

Perfect. You have won. End.

In this case, I guess I just misunderstood the intention of your criticism.

I think i only have this problem in caves.  On the outside its bright enough for me :D Its difficult to leave the cave without seeing,

It would honestly be a bit too simplistic for me if you can walk up to your opponent, hit them, retreat, wait for them to hit you, and then spam attacks again. Then it would be easy to defeat an opponent. So you have to fake an attack by jumping over an opponent and then attacking from behind. Of course you can see that differently, and if everyone shared your opinion, that would also make me change this part of the game as soon as possible, but I would find it unfair to give me a bad rating because you find the game too difficult.

As for PlayerCollission, I use a normal Capsule Collider, which is very common for 2D platformers these days. Slipping off the edge of a platform is just realistic. I would find box colliders inappropriate here. 

As for the double jump, you just have to time the double jump a bit. It's nothing that other games wouldn't do, that the timing of when you double jump varies the jump height.

The objection regarding the spikes is fair. But that doesn't make the game bad.

The game looks beautiful, uses impressive lighting effects and uses beautiful pixel sprites. Of course, the sound is still missing and I think a higher jump level would be cool too.

I'm really sorry, I could just barely see anything and that was despite normal room light and full screen brightness. Maybe you could make the light sources in the room a little brighter? It's also cool that you work with 2D light effects in your game.

Great game. It goes in a very good metroidvania-like direction. The game design is well thought out and makes sense. I also really liked that your game had a map. One weak point is still the physics, which makes it difficult to control the character. I bet you have the Gravity Scale or the weight of the player set very high. I would possibly set it a little lower so that the player has more time in the jump itself and can react to the environment there before plopping to the ground like a stone. You might be interested in this: http://www.davetech.co.uk/gamedevplatformer

If you found my review coherent and enriching, I would be happy if you could test our game as well :)

Great game. The music and soundtrack work wonderfully to develop a spacey mood like Metroid. The controls were a bit difficult for me on the keyboard. Maybe it would make sense to use the mouse for control? :) The lasers are pretty heavy for me unfortunately.

Thank you for your message. I will try to solve that issue.

I put it on 100%  sale for the duration of the jam as mentioned in the rules. So you dont have to pay.

Your game was saved at an elevator :) You can go back to the elevator, and then you will be loaded back to the old zone. The elevator has a small cooldown phase, so it takes a few seconds until you can use it a second time :) I know it's confusing, I'll tackle this next week and change it a bit.

Hallo Dennes thank you for your message? If I understand you correctly, you were in the "Waterfront" area but then you are loaded into another zone is that correct?

Lol

Thank you so much. You are correct, the gameplay is still buggy :/ I will try to fix it after the Jam :D

I love the art style!

Wow amazing game! I like the art style very much!

Thank you! I will work more on that in future, to make gameplay more fun :)

Good game and nice map :D

The game is buggy as hell for the moment. Especially obstacle spawning :/ Will fix this after the Jam.

https://comic-and-sons.itch.io/treasure-hunter-xxl

I think the scope of that game to large. Controlling is way to fuzzy for me, or i am too stupid.

Nice Game with big super meat boy vibes.

Nice Gameplay!

Fun Game. And nice graphics!

Fun game, but player changes positions too slow for my taste. Also  i can not realy see the theme, or i didnt understand it.

I love this.

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Nice idea, but im sorry the enemy things spawn to fast :(

I'm grown man, but i almost cried when i lost some of my babys.

Very very cool gameplay idea. It's quite simple but makes a lot of fun! You made a properly working game in three days. Congrulations!

Hehe funny

Sorry for the inconvenience. Play the game in full screen mode, then the button works :)